Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06491 DIP/Input Minor Always Feb 2, 2017, 22:55 Oct 11, 2018, 22:57
Tester Emu View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver
Version 0.182 Fixed in Version Build 64-bit
Summary 06491: all gun games: Using Aimtrak light gun with 4:3 games in 16:9 screens the crosshair is not aligned in sides with the pointer
Description When using a gun game with an aspect ratio different from the screen aspect ratio (for example using a 4:3 games in a 16:9 screen) the position of the crosshair in the game is correct onli in the middle vertical axis of the screen: more the gun is moved to the edge of the screen more the crosshair and the pointer increase their distance. At the edge of the screen the crosshair is at the edge of the game screen.

After other test I've noticed that the position detected in the screen ir reproduced proportionally in the game screen, this is more noticeable if rotating the game screen.

Because the Aimtrak light gun is seen as a mouse device I suppose that the mouse pointer should always be over the crosshair.

In this situation the only way to correctly play games is using crosshair or stretching the screen game.

I've attached som screenshot of this behaviour.
Steps To Reproduce
Additional Information
Flags
Regression Version
Affected Sets / Systems all gun games
Attached Files
zip file icon 0_MAME_Lightgun_Pointer.zip (1,772,613 bytes) Feb 2, 2017, 22:55 Uploaded by Emu
MAME screenshots with pointer wrong position in sides
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Notes
7
User avatar
No.13580
Fujix
Administrator
Feb 3, 2017, 06:03
Please try 06426
User avatar
No.13589
Emu
Tester
Feb 4, 2017, 17:55
I made al lthe tests wrote in the post, tryied changing from lightgun to other then saving, then lightun again, but nothing changed.
I tried changing lightgunprovider but it works only with rawinput.
I tried dleting the ini files and setting option in the gui before starting the game but the behaviour remained the same.

I never had any isse in detecting the guns, only with the crosshair that disalighe with the mouse cursor. The MAME mouse cursor is very precise about where hte gun point in the screen.
User avatar
No.13598
Tafoid
Administrator
Feb 6, 2017, 15:49
The problem here is trying to support umpteen amounts of different guns/controllers/input devices. Devs to not have access to a lot of then nor have setups like everyone else.
Has your issue always been present? Do earlier version of MAME show this problem as well or is it a regression in function?
User avatar
No.13601
Emu
Tester
Feb 6, 2017, 21:31
edited on: Feb 6, 2017, 21:32
Hello Tafoid
Thanks for your answer.
I understaind that problem with specific hardware is harder to solve because need the hardware to be reproduced. About this issue, did anyboy take the opportunity to get the free guns from Ultimarc as reported in the "Additional Information " files of this resolved bug http://mametesters.org/view.php?id=6185 ?
From the exeprience I had with Andy I think it may be possible.
Backing in topic, I own those guns from Christmas, I tried them with both MAME 0.181 and 0.182. If is needed I can try old version. I'll do ASAP, in the meanwhile if you have any suggestion abut specific version to test is welcome
If other tests are needed I can do them to acquire more specific details, let me know what you need I do.

The strange thing is that the light gun is configured as emulate mouse in the Aimtrak configuration, in Windows and in MAME configuration the mouse pointer is moved perfectly, but if I configure the lightgun_device as mouse the crosshair do not move at all (using the gun). It works only if configured as lightgun. As lightgun work perfectly, I own 2 guns and always where correctly detected.

This behaviour to mee it seem determined in the code by a specific function, in fact the full screen area is the gun detection area, the the crosshair is proportionally reported in the game screen. I discovered that this is even more noticeable in the Vs games like Duck Hunt, where there are 2 screen and the crosshair is only in the lower game screen. If the detection area is not stretched to game area everythink should work as expected.
It would be good having an option to disable/enable this stretching to game area but I don't know if it's possible.

I'm also available, if needed, in running special builds with debug code.
User avatar
No.13605
Tafoid
Administrator
Feb 7, 2017, 17:42
I've acknowledged for now.
Until a qualified Dev or another user who has a lightgun can help debug or have ideas on how to address the issues, I guess this can act as a holder for gun related issues
User avatar
No.13615
Emu
Tester
Feb 9, 2017, 19:35
OK, I understaind.
When somebody will start investigating on it I'll be available for testing
User avatar
No.15520
alexkidd
Tester
Oct 11, 2018, 22:57
I also have an AimTrak Light Gun and I noticed this issue as well. I wanted to add that there is a workaround for certain games whose in-game calibration settings requires hitting targets on either side of the screen. In those cases, it's possible to under-compensate during calibration, and play the game normally. This unfortunately does not work for those games whose in-game calibration is based on a lone target in the center of the screen (Area51, for instance). I'm debating attempting to fix this myself in MAME, or build a configurable command line tool that remaps mouse events outside of MAME, and have a per-game script handle the orchestration. The latter option would be more versatile as I've seen this behavior in other emulators besides MAME. However while I possess the aptitude to take this on myself, it's becoming increasingly difficult for me to find the time these days...

One thing to note for the regular contributors to MAME: In theory, this could be reproduced by enabling the windows cursor in-game with the crosshair enabled (programmatically if necessary). Then try playing a 4:3 Light Gun game on a 16:9 screen. My expectation is that the crosshair and mouse will diverge as you move along the x axis. The "fix" would be to make it so they always remain together. This should work for other light guns too. I believe they all operate under the same principle.