Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06509 Documentation Trivial Always Feb 21, 2017, 16:13 Feb 22, 2017, 19:29
Tester StHiryu View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Duplicate OS Windows Vista/7/8 (64-bit)
Status [?] Closed Driver
Version 0.182 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 06509: mk: Mismatch between game and machine information resolution
Description Take a look at the machine informationt for MK, and you can see:

Mortal Kombat (rev 5.0 T-Unit 03/19/93) (Midway 1992)

CPU:
TMS34010 50.000000 MHz
M6809E 8.000000 MHz

SOUND:
Speaker
Williams ADPCM Sound Board
YM2151 3.579545 MHz
AD7524
OKI6295 1.000000 MHz

VIDEO:
400 x 254 (H) 54.706840 Hz

However, I've recorded a mk video with Virtualdub and in the file info shows 400x252. It's strange because all the others games I've recorded show the correct resolution.
Steps To Reproduce Record a game with "Play and record uncompressed AVI output" option.

On windows, click on avi file, Properties, Details tab, and you'll see the resolutions.
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems mk
Attached Files
 
Relationships
duplicate of 05650Closed Mortal Kombat 1,2,3 all versions!: Wrong resolution of 399x253 for all Mortal Kombat games instead of the correct 400x254! 
Notes
4
User avatar
No.13661
B2K24
Senior Tester
Feb 22, 2017, 03:49
MK3 also produces the same result as MK. Seems like some kind of overscan differential rather than a bug.
User avatar
No.13662
B2K24
Senior Tester
Feb 22, 2017, 03:55
Tempted to close this one out as well based on 05650 - I'll leave it for now to see what responses it gets if any.
User avatar
No.13664
StHiryu
Tester
Feb 22, 2017, 13:20
So the real resolution should be 400x252?
User avatar
No.13665
Haze
Senior Tester
Feb 22, 2017, 13:25
it's just the usual case of a chip with programmable resolution.

MAME doesn't know the resolution of the game until the game code configures the video chip which obviously requires the emulation to have already been started. The values you see on startup are just default placeholder values or whatever the default mode of the chip is.

You have to force a size with -snapsize when recording them.

it's not a bug.