Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06572 Speed Major Always May 1, 2017, 14:41 May 4, 2017, 21:09
Tester system11 View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver ms32.cpp
Version 0.185 Fixed in Version Build 64-bit
Summary 06572: bnstars: Incorrect emulation speed
Description Original hardware seems to run at 30fps for this game, for example the sound timing during the intro animations is incorrect as the animation completes before the sound (sound is the correct speed). Results in dramatically different gameplay.
Steps To Reproduce
Additional Information Almost seems a shame to fix it as it's better at 60, but it is currently incorrect.
Flags Verified with Original
Regression Version
Affected Sets / Systems bnstars
Attached Files
There are no relationship linked to this issue.
User avatar
Senior Tester
May 1, 2017, 17:48
edited on: May 1, 2017, 17:49
I wonder if this has something to do with it originally being a dual screen game on dedicated hardware while the ms32 version is a cut-down single screen version.

it would suggest that the interrupts are programmable tho
User avatar
Senior Tester
May 2, 2017, 00:46
edited on: May 2, 2017, 00:59
I've been unable to track down a twin screen version so I don't know if that runs at the same speed. It's currently 60 same as the MS32 version in emulation.

Unsure which type this is but it runs like mine: