Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06579||Sound||Minor||Always||May 12, 2017, 08:48||Nov 5, 2018, 18:40|
|Tester||EoceneMiacid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||ctr||Resolution||Fixed||OS||Linux (64-bit)|
|Version||0.185||Fixed in Version||0.201||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||06579: fantjour, gokuparo: Slightly distorted/scratchy sound/artifacts|
I have my system hooked up to a reasonably high end sound system with HDMI, providing crystal clear sound.
Fantjour/gokuparo sounds noticeably bad, especially if many samples are played at once. There are also artifacts whenever screen elements fade in on out (like the title logo)
I usually use portaudio for sound output with a latency of 2, but using default SDL audio and increased latency doesn't make a difference.
|Steps To Reproduce||Play the game and listen to the audio|
I have recorded the intro and demo that demonstrate the issue. You can see loud spikes in the waveform whenever artifacts occur.
You can listen to it here > https://soundcloud.com/ralf-van-bogaert/gokuparo (although soundcloud appears to have compressed the waveform slightly)
|Affected Sets / Systems||fantjour, gokuparo|
|There are no relationship linked to this issue.|
Nov 4, 2018, 15:23
edited on: Nov 5, 2018, 18:39
It seems to be fixed? If I had to guess, it's one of superctr's updates to TMS57002.
*edit* indeed, fixed August 18 2018, superctr improved Taito ZSG2 and TMS57002 at this time.