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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06586 Documentation Trivial Have not tried May 25, 2017, 20:06 18 days ago
Tester FMecha - aka ArtLine View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver
Version 0.185 Fixed in Version Build Normal
Summary 06586: Various games: Games missing MACHINE_NODEVICE flags
Description Several games are missing MACHINE_NODEVICE flags, as listed below. (Originally this was only about SSF2 Tournament Battle, but this was later extended at Osso's suggestion.)

cischeat.cpp: bigrun, cischeat, f1gpstar, f1gpstaro, f1gpstr2
cps2.cpp: ssf2tb, ssf2tbr1, ssf2tbj, ssf2tbj1, ssf2tba, ssf2tbh
f1gp.cpp: f1gp, f1gp2 (has link menu)
groundfx.cpp: groundfx
namcofl.cpp: speedrcr, finalapr, finalapro, finalprj
namcos11.cpp: pocketrc (there's menu for link, IIRC)
namcos22.cpp: ridgera2, raveracw, acedrvr, victlapw, cybrcycc, tokyowar (including clones, probably also alpiner, alpiner2, cybrcomm, adillor?)
neogeo.cpp/neodriv.hxx: lbowling, ridhero, trally
segaxbd.cpp: rascot?

namcos23.cpp: raceon (CAMERA only)
neoprint.cpp: neoprint, npcartv1, 98best44, nprsp
taito_b.cpp: realpunc (CAMERA only)
taito_f2.cpp: yesnoj (PRINTER only)
stv.cpp: All Print/Name Club games

More shall be added as I skim around the cpp files or remember.
Steps To Reproduce
Additional Information
Regression Version
Affected Sets / Systems Various games
Attached Files
There are no relationship linked to this issue.
User avatar
FMecha - aka ArtLine
May 26, 2017, 10:09
I've noticed some other games with network capability forgot this flag as well. Even realpunc doesn't have MACHINE_NODEVICE_CAMERA either...
User avatar
May 26, 2017, 12:41
Maybe you could use this bug report to list all the games that are missing the NODEVICE flags?
User avatar
18 days ago
edited on: 18 days ago
May as well bring this back from the dead but only for MACHINE_NODEVICE_LAN and explain some stuff.

harddriv.cpp: steeltal and clones (uses the DSPCOM I/O board for serial comms; emulation isn't fully complete yet; not used in racedriv)
atarig42: roadriot and clones (same DSPCOM board from steeltal is used for comms; not hooked in this driver)
atarigx2: all sets (same situation as atarig42)
atarigt: tmek and clones (either a max232 or ltc485 (direct link for the twin cab); both serial based)
segaxbd/segaybd: smgp/clones and pdriftl (sailorsat demonstrated pdriftl's comms working but didn't commit; smgp has near identical network hardware)
konamigx: racinfrc and clone (self explanatory lan chips; game doesn't work anyway)
midvunit: crusnusa, crusnwld/clones, and offroadc/clones (the clones of crusnusa weren't intended for linking; uses a mix of security pals and bus transceivers; requires pal dumps from all sets but wargods)
gticlub.cpp/zr107.cpp: all zr107 sets, gticlub and thunderh (while thunderh's I/O board, GN680, was later used in terabrst, the former requires the K056230 to communicate with its GN680 while the latter does not)
taitojc.cpp: dangcurv/clone, sidebs/cones and sidebs2/clones (SMC COM20020I)
nwk-tr.cpp: all sets (almost complete?)
cobra.cpp: racingjdx (similar networking hardware but preliminary driver)
hornet.cpp: sscope2 (as above)
gaelco3d: (only works on unix if complied with "SHARED_MEM_DRIVER" active)
midzeus.cpp: crusnexo/clones and grid/clone (irq to enable firewire support?)

Really wish for more updates.