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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 06610 | Graphics | Minor | Always | Jun 8, 2017, 00:57 | Jan 15, 2018, 16:56 |
| Tester | StHiryu | View Status | Public | Platform | MAME (Unofficial Binary) |
| Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
| Status [?] | Acknowledged | Driver | |||
| Version | 0.185 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description | In Dynamite Headdy, at scene 4-1 (Terminate her too), graphical glitches appear when you advance between the blocks that raise or descend when you hit the orange/blue balls. | ||||
| Steps To Reproduce | Move to the right hitting the orange or blue balls when necessary... | ||||
| Additional Information |
Video at youtube: |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | megadriv [dhead] | ||||
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Attached Files
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Relationships
Notes
2
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No.13897
Tafoid Administrator
Jun 8, 2017, 12:41
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I am unable to get the save state to work properly in mamedev's release version of 0.185 (64-bit) (popup says invalid header). As I remember you use another unofficial build which may explain why I cannot load it into baseline. If you could make an .inp file, a series of snapshots of shown vs expected behaviors, or provide a state made with baseline MAME, I'll try to confirm it. |
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No.13899
StHiryu Tester
Jun 8, 2017, 14:29
edited on: Jan 16, 2018, 16:05 |
Added Youtube video |