Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06610 Graphics Minor Always Jun 8, 2017, 00:57 Jan 15, 2018, 16:56
Tester StHiryu View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver megadriv.cpp
Version 0.185 Fixed in Version Build 64-bit
Summary MESS-specific 06610: megadriv [dhead]: Graphic corruption in the raising platform blocks at stage 4-1 in Dynamite Headdy
Description In Dynamite Headdy, at scene 4-1 (Terminate her too), graphical glitches appear when you advance between the blocks that raise or descend when you hit the orange/blue balls.
Steps To Reproduce Move to the right hitting the orange or blue balls when necessary...
Additional Information Video at youtube:
Regression Version
Affected Sets / Systems megadriv [dhead]
Attached Files
zip file icon (34,255 bytes) Jun 8, 2017, 00:57 Uploaded by StHiryu
zip file icon (193,043 bytes) Jun 8, 2017, 18:52 Uploaded by StHiryu
related to 06912Acknowledged megadriv [rocket]: Graphical glitch in the ugliest screen of the game (and maybe of all the videogames) in Rocket Knight Adventures. 
User avatar
Jun 8, 2017, 12:41
I am unable to get the save state to work properly in mamedev's release version of 0.185 (64-bit) (popup says invalid header). As I remember you use another unofficial build which may explain why I cannot load it into baseline.
If you could make an .inp file, a series of snapshots of shown vs expected behaviors, or provide a state made with baseline MAME, I'll try to confirm it.
User avatar
Jun 8, 2017, 14:29
edited on: Jan 16, 2018, 16:05
Added Youtube video