Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06643||Sound||Minor||Always||Aug 5, 2017, 05:13||15 days ago|
|Tester||kirishima||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.188||Fixed in Version||0.253GIT||Build|
|Fixed in Git Commit||cf6a097||Github Pull Request #|
|Summary||06643: kinst, kinst2: "Fight End"/"Game Over" tone fade-in issue|
This is actually an old issue with DCS that has been happening since version .142. However, I haven't seen it reported anywhere in any shape or form so that is why I'm submitting this. I apologize if it's already reported and I just haven't looked hard enough.
Both Killer Instinct games are the most affected, but Cruisn' USA and World are also affected to a lesser extent.
For both KINST games, the "End of Fight"\"Game Over" tone sound is supposed to fade in as it starts, but it instead fades out before playing at normal volume. Also Affects Killer Instinct 2's Staff Roll Medley as well as Cruisn' USA's and World's attract mode medleys.
|Steps To Reproduce||For the Killer Instinct games, just play the game, win or lose a fight.|
|Additional Information||In the Killer Instinct games, the issue doesn't occur when starting a game before the DCS boot-up tone plays, but only for the first fight. Afterwards, it occurs regularly as it would if DCS was allowed to boot-up before playing.|
|Affected Sets / Systems||kinst, kinst2|
|There are no relationship linked to this issue.|
Aug 5, 2017, 12:00
Not wholly familiar with this game - I'd like to see some audio/video samples from actual hardware regarding the issues specific you are seeing.
Are you claiming versions prior to 0.142 work as expected?
Aug 5, 2017, 20:15
edited on: Oct 1, 2017, 21:31
Yes the issue didn't happen in versions .141 and prior since there was an update to DCS emulation before .142's release. I want to say that the pcb doesn't have the issue, but I can't find direct audio\video capture of this game.
EDIT: All captures (including pcb) are from revision 1.5d
This is a short Mame capture I made of the issue(save state was used):
Not direct capture, but hopefully this is good enough (Thank You Spacemx for recording):
Recording from Mame32 .141:
Aug 5, 2017, 21:20
edited on: Aug 6, 2017, 20:51
Here is a capture from .188 of Killer Instinct 2's staff roll. No pcb video to compare.
Capture from Mame32 .141(Sorry It took so long):
Aug 6, 2017, 21:18
|Acknowledging for now.|
Dec 14, 2019, 22:27
Revisiting this because direct capture from potential real hardware has popped up from Galloping Ghost:
The 8:52 mark if needs a time without commentary.
15 days ago
edited on: 15 days ago
|0.142 regression fixed by mjrgh|