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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00666 Documentation Minor Always Feb 1, 2008, 17:55 Apr 6, 2008, 01:04
Tester robiza View Status Public Platform
Assigned To robiza Resolution Fixed OS
Status [?] Resolved Driver
Version 0.116 Fixed in Version 0.116u1 Build
Fixed in Git Commit Github Pull Request #
Summary 00666: matchit: This game is not working (Information on fixing).
Description This game is not working. Yet if you use mame with debug and set a breakpoint to 81c4. You can modify a0b80 location and set a value in this form xxx1xxx0 (like 74, 90, b2 and so on); the "no tile bug" disappear; only with number in this form the bug is not present!a0b80 is incremented every interrupt (like a counter) and with this value the code simulate a random number to create different layout for the gems

in 0x8209 there's a routine to assicurate (a0b80) & 0x0111 <> 0

a little correction:
a0b80-81:
xxx1xxx0 xxxxxxxx the bug is not present
xxx0xxx0 xxxxxxx1 the bug is not present

the routine from a0b80 set 0 or 1 at a0bd2
with 0 the bug is not present
with 1 the bug is present
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