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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00666 | Documentation | Minor | Always | Feb 1, 2008, 17:55 | Apr 6, 2008, 01:04 |
Tester | robiza | View Status | Public | Platform | |
Assigned To | robiza | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.116 | Fixed in Version | 0.116u1 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00666: matchit: This game is not working (Information on fixing). | ||||
Description |
This game is not working. Yet if you use mame with debug and set a breakpoint to 81c4. You can modify a0b80 location and set a value in this form xxx1xxx0 (like 74, 90, b2 and so on); the "no tile bug" disappear; only with number in this form the bug is not present!a0b80 is incremented every interrupt (like a counter) and with this value the code simulate a random number to create different layout for the gems in 0x8209 there's a routine to assicurate (a0b80) & 0x0111 <> 0 a little correction: a0b80-81: xxx1xxx0 xxxxxxxx the bug is not present xxx0xxx0 xxxxxxx1 the bug is not present the routine from a0b80 set 0 or 1 at a0bd2 with 0 the bug is not present with 1 the bug is present |
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Affected Sets / Systems | matchit | ||||
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