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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06683 | Graphics | Minor | Always | Sep 15, 2017, 00:12 | Jan 11, 2021, 21:44 |
Tester | M.A.S.H. | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Robbbert | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.189 | Fixed in Version | 0.193 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06683: suratk: Visible area is too small | ||||
Description |
The visible area of Surprise Attack is 288 x 224 and it's too small since it was added to MAME 0.36b4. See Surprise Attack_Arcade-MAME0189.png or compare with the video from Corrado Tomaselli at You can see there's much space after "INSERT COIN". In MAME the screen end up right after "INSERT COIN". Also, the full text "Clearance point of this mission" at the end of the first mission can you only see if you set the visible area to 320x224. That is the complete screen of the game (see Surprise Attack-Text.png). Change line 191 in drivers\surpratk.cpp from MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 ) to MCFG_SCREEN_VISIBLE_AREA(12*8, (64-12)*8-1, 2*8, 30*8-1 ) |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.36b4 | ||||
Affected Sets / Systems | suratk | ||||
Attached Files
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Surprise Attack_Arcade-MAME0189.png (461,826 bytes) Sep 15, 2017, 00:22 Uploaded by M.A.S.H.
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Surprise Attack-Text.png (12,505 bytes) Sep 15, 2017, 09:22 Uploaded by M.A.S.H.
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Relationships
Notes
3
No.14190
haynor666 Tester
Sep 15, 2017, 16:50
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All Konami games from that era probably should have 320x224 which was verified with some games (Bell & Whistles, Super Contra, 88 Games, Crime Fighters). |
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No.14503
Robbbert Senior Tester
Dec 8, 2017, 23:01
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Closed for the screen size part. You must put separate bugs in separate reports. |
No.14504
M.A.S.H. Senior Tester
Dec 8, 2017, 23:56
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Updated report and added a new one for the background rotation problem. |