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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06705 | Graphics | Major | Always | Oct 10, 2017, 02:10 | May 19, 2021, 04:42 |
Tester | MrGW | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Fixed | OS | Linux (64-bit) | |
Status [?] | Resolved | Driver | |||
Version | 0.190 | Fixed in Version | 0.198 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06705: coco3 [megabug]: Graphic corruption when running MegaBug using the Coco 3 driver | ||||
Description |
William Schaub discovered a graphic corruption issue when playing MegaBug on the Coco 3. It loads as a "split screen" where the top half is the entire game with slight corruption at the very bottom. The bottom half is a duplicate copy of the top half with the exception that the bottom half screen will change back and forth from a copy of the top half to complete graphic corruption. This happens whether you are moving your player character or not. This behavior is exhibited when loading the game as a CART, DSK image or CASSETTE image. The game works correctly when using the Coco 2 drivers. |
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Steps To Reproduce |
Start MAME with the following command line: mame coco3 -nomouse -window -debug Insert the Megabug rompak (CART) using MAME's built-in UI. |
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Additional Information |
William was able to find a workaround (with a rather interesting palette) by entering b@ff22=CD in the debugger window. The same issue happens when trying this on the official MAME binary for Windows (William has Windows v8.1). |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | coco3 [megabug] | ||||
Attached Files
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megabug-issue.jpg (109,693 bytes) Oct 10, 2017, 02:10 Uploaded by MrGW Screenshot of issue
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Relationships
There are no relationship linked to this issue. |
Notes
6
No.14245
MrGW Tester
Oct 10, 2017, 21:44
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Rick Adams has confirmed he sees this same behavior with the Temple of ROM game cart. Rick is the original author of the game. |
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No.14246
Tafoid Administrator
Oct 10, 2017, 22:23
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So, you are stating that megabug doesn't work on original hardware coco3? I have both but my set up is long packed away so I can't test readily. |
No.14247
MrGW Tester
Oct 11, 2017, 00:47
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Hi Tafoid. Let me clarify by saying that Rick sees this same issue when running his game in MAME. Both games work correctly on real Coco 3 hardware. |
No.14264
MrGW Tester
Oct 12, 2017, 10:21
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Steve Bjork wanted me to forward his comments for this issue: "Have the guys working on the bug in mane look at the Sam/VDG mode system. From that I can see in the pictures, the game is trying to display a 3k screen, but MAME is doing it as a 6k screen. Easy for 1/2 coco but hard for the CoCo 3 graphics system. Mega-Bug did not work on the first designs of the Gime for the CoCo 3." As an FYI, Steve is the original author of MegaBug. |
No.18858
tlindner Moderator
May 19, 2021, 03:08
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I just tested this (Mega-Bug running on the coco3 driver) in 0.234. And it is working fine. |
No.18860
Tafoid Administrator
May 19, 2021, 04:42
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Found resolution version. Also, the softlist method of loading "coco3 megabug" didn't start working until 0.209 - unrelated to this bug which had you load picker style. |