Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06896||Gameplay||Minor||Sometimes||Mar 3, 2018, 16:18||Jun 25, 2020, 08:10|
|Tester||Dumple||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||dink||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.193||Fixed in Version||0.223||Build||64-bit|
|Summary||06896: krull: Mysterious deaths in Krull cave scene|
I've been playing Krull via MAME and in the cave sequence (3rd stage), I suddenly die with no apparent cause. This happens once every three times or so. This recording shows a couple of examples, at 1:24 and 6:21
I tried searching and couldn't turn up any reports of this glitch. I haven't played the arcade PCB in 20+ years, so I'm not 100% sure this is an emulation issue.
|Steps To Reproduce||I've attached a MAME 0.193 .inp file that triggers this twice (once at ~1:24 and once at ~6:21).|
|Affected Sets / Systems||krull|
krull.inp (185,986 bytes) Mar 3, 2018, 16:18 Uploaded by Dumple
krull_die.zip (4,305 bytes) Jun 23, 2020, 13:48 Uploaded by dink
cave scene 0.220 state
i86_neg_fix_dink_fbneo.zip (22,319 bytes) Jun 24, 2020, 14:13 Uploaded by dink
|There are no relationship linked to this issue.|
Mar 3, 2018, 18:05
|Thanks for the report and .inp file. I have to guess if it is anything, it is one of the Slayers about to spawn and it may check for a presence there. It seems to be in the same general area each time.. hard to say. We'll treat it as a bug until proven an actual bug in the game.|
Jun 23, 2020, 13:43
edited on: Jun 23, 2020, 13:52
Did a little research on this one:
the mysterious deaths are actually caused an enemy spawning which has a sprite that is not displayed.
How I found out:
play until the cave scene, hitting savestate every second (or so). When a bad death happens, reload the last state, and shoot in diff. directions until you hear a kill sound from the invisible enemy. *state attached*
watch 0x0DF1, this is increased right before enemy spawns.
@ 0x1414, the game loops through a huge linked-list of sprites, which jumps around between diff. ram areas a lot (2xx, 3xx, 5xx, 7xx)
This what I got so far, also - in mame 031's whatsnew, it says that [this?/a similar?] bug was fixed by an update to the i86 core, Unfortunately, so much was changed since 0.30 that I'm not sure what it could have been.. I wonder if the bug came back somehow over the years.
Attached State file (krull_die.sta): fastforward to the cave scene in attract mode, then load this state. when you hear the enemy's laser blast, go Down+Right about 1cm, and you'll die from the invisible baddie.
Jun 24, 2020, 14:13
|I found the problem, here's the fix, including info and references - see attachment: i86_neg_fix_dink_fbneo.zip|