Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06902||Gameplay||Major||Always||Mar 6, 2018, 23:05||Mar 7, 2018, 11:57|
|Tester||Gryzor1363||View Status||Public||Platform||MAME (Unofficial Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.195||Fixed in Version||Build||64-bit|
|Summary||06902: nes [timelord and clones]: Time Lord is unplayable upon level 1 start (all regions)|
Once past the title screens and the text intro sequence detailing the upcoming mission, beyond the fact that graphics, sprites and status bar are completely corrupt, full of garbage and random glitching as the character moves, it is almost impossible to play, because of the below :
-Character sprite is completely corrupt and seems to "slide" on the ground while moving, cannot perform basic actions such as punching or jumping, some very limited mouvement is possible, yet curtailed along an imaginary "isometric rectangle" spanning a part of the starting area.
-Enemies do not spawn at all, thus nothing interacts with the character, which can subsequently remain there endlessly in the blocked area, and so wherever you manage to position it. None of this is compliant with the original behavior of the game at this point, disqualifying in my humble view a purely video issue.
|Steps To Reproduce||Simply get past the title and mission briefing and attempt playthrough. You will always get the same results described above.|
|Additional Information||Bugs observed and reproduced with MAMEUI64 0.195.|
|Affected Sets / Systems||nes [timelord and clones]|
0005.png (2,006,066 bytes) Mar 6, 2018, 23:05 Uploaded by Gryzor1363
Playable area with glitchy sprite & status
|There are no relationsihp linked to this issue.|
Mar 7, 2018, 01:34
|If you will be making snapshots, use MAME's internal snapshot creator (F12).|
Mar 7, 2018, 10:27
Tried current MAME git, after the intro messages I got a black screen with music playing, and loss of controls.
>mame nes timelord
Mar 7, 2018, 10:32
That is because "timelord" is Euro (PAL) and the NES machine is NTSC.
- mame nes timelordu
- mame nespal timelord
The softlists for many of the consoles are Euro-centric and don't match up with the parent/clone setup of the machines in MAME. Not a problem with arcades consoles/computers always had to have software synced to display for its region. That said, I am slowly working on converting the softlist issue.
Mar 7, 2018, 10:50
>mame nes timelordu
better gfx, a corrupted player can be seen, the scores get corrupted when the player moves. Can't seem to jump.
>mame nespal timelord
player is invisible, scores are corrupted, can't seem to do anything much.
The end result, from what I can see, is the game is not working.
Mar 7, 2018, 11:57
edited on: Mar 7, 2018, 11:59
thanks for your quick feedback. I confirm I used MAME for my screenshot taken in-game, although not sure whether I simply pushed F12 or added some function keys, which is think is required to snap with HLSL effects applied and provide proof of dysfunction "as is".