Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06935||Misc.||Major||Always||Apr 8, 2018, 19:22||8 days ago|
|Tester||john_iv||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||AJR||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.196||Fixed in Version||0.229||Build||64-bit|
|Fixed in Git Commit||f806cfd||Github Pull Request #|
|Summary||06935: BFGX Shadow Mask not appearing in slider controls when more than one artpath present in mame.ini.|
Noticed an oversight(?) with the mame.ini handling of the BGFX directory and the slider control for the shadow mask.
If I have more than one artwork folder (which I do for Mr. Do's, handheld, effects) stated in mame.ini artwork path, ala:
I no longer can select the window 0, screen 0 shadow mask in the slider controls menu in-game. It's not present.
brings it back.
Also run into the same issue if I use an absolute path for bgfx_path = c:\blahblah\bgfx insetad of bgfx_path bgfx.
Anyhow, would be nice to be able to select the shadow mask line again w/ multiple artpaths.
|Steps To Reproduce||
1. Edit mame.ini to have multiple artpaths.
2. Launch mame:
'mame dkong -video bgfx -bgfx_screen_chains crt-geom-deluxe'
3. Enter tab menu and slider controls.
4. Note the missing shadow mask entry in the list.
|Affected Sets / Systems|
|There are no relationship linked to this issue.|
8 days ago
|This should be fixed in 0.229GIT|