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ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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06986 | Graphics | Major | Random | May 29, 2018, 11:45 | May 30, 2018, 02:20 |
Tester | wuemura | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.197 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 06986: CPS1/CPS2 Street Fighter series: Background graphic glitch | ||||
Description |
This glitch is intermittent, in general it happens before the boss fights, never after. Looks like the code that deals with background are filled up and "pop" trashing the memory after a while, we had a recent vblank and memory map changes, it might be related with that. |
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Steps To Reproduce | Play the machine | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | CPS1/CPS2 Street Fighter series | ||||
Attached Files
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sample1.mp4 (1,042,639 bytes) May 29, 2018, 11:45 Uploaded by wuemura
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ssf2tu2.png (137,368 bytes) May 29, 2018, 11:46 Uploaded by wuemura
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sf2hfj.png (43,988 bytes) May 29, 2018, 11:46 Uploaded by wuemura
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sample2.mp4 (278,055 bytes) May 29, 2018, 11:47 Uploaded by wuemura | |||||
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