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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07000 | Gameplay | Major | Always | Jun 4, 2018, 13:08 | Jun 10, 2021, 11:19 |
Tester | rcoltrane | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | galibert | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.198 | Fixed in Version | 0.233 | Build | 64-bit |
Fixed in Git Commit | 7d65e37 | Github Pull Request # | |||
Summary | 07000: tinstar: Tinstar - Tripping over invisible barrel? | ||||
Description |
When you start a new game and go straight to the bottom right side of the screen, the character lays on the floor and you cannot get up until after some time or a bullet hits you. Seems to happen only with the 1st life, after you lose a life, the problem disappears. EDIT: changed the severity to Major because the gameplay is severely impacted by this bug. |
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Steps To Reproduce | Start a new game and go straight to the bottom right side of the screen. When you reach that position, the character will lay down on the floor. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.123u2 | ||||
Affected Sets / Systems | tinstar | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
7
No.15089
Tafoid Administrator
Jun 4, 2018, 18:00
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Surely could use some actual PCB reference. It seems to me like your character is stumbling over a barrel that is not visible. If you avoid that corner for a time during the game and let a barrel roll through on screen, you are no longer tripped up going to the right side corner. |
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No.18229
MetalGod Senior Tester
Dec 7, 2020, 23:48
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I've just found out this bug has a regression version. Regression is 0.123u2 - 0.123u2: Zsolt Vasvari simplified collision detection in Taito SJ driver. Removing "possible" flag. |
No.18230
Osso Moderator
Dec 8, 2020, 15:45
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If that's the regression version, the specific commit is probably: https://git.redump.net/mame/commit/?id=5b35164ee0cc534a1354df327b8190e9d2738bd3 |
No.18232
rcoltrane Tester
Dec 9, 2020, 16:16
edited on: Dec 9, 2020, 16:18 |
Confirmed the regression version pointed by OSSO. In version 0.122, both gameplay and the sound when inserting a coin are perfect! I really don't understand why Zsolt Vasvary did that 'major driver cleanup' in MAME version 0.123, which clearly made things worse. After doing these tests I strongly suggest that we revert this driver back to the 0.122 one. |
No.18235
Tafoid Administrator
Dec 9, 2020, 19:06
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Wholesale "reverting" a driver is not the answer. MAME's sourcecode has changed significantly since 0.122 (13 years ago) and as such this cannot be done. Someone who is capable will need to see what the old vs new code did to make the emulation behave differently and implement that in the current codebase. |
No.18945
Robbbert Senior Tester
Jun 8, 2021, 02:17
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Does this fix it? https://github.com/mamedev/mame/commit/7d65e376f053d3a25ccc06e1d52cccc68ff207d5 |
No.18961
rcoltrane Tester
Jun 10, 2021, 11:19
edited on: Jun 10, 2021, 11:19 |
I will do some more tests on it when the next official MAME version is released. |