Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07019||Sound||Major||Always||Jun 16, 2018, 19:52||Jun 16, 2018, 20:01|
|Tester||Tron1001||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Duplicate||OS||Windows 10 (64-bit)|
|Version||0.198||Fixed in Version||Build||64-bit|
|Summary||07019: btime: High Pitch Tone Behind Sound in Burger Time|
|Description||After intro music plays and after level end music plays, a resonating high C# tone (around 1108.72 Hz) is very noticeable. During play it is still there but less noticeable because of the additional sound effects and music.|
|Steps To Reproduce||
Full Screen, no artwork.
Give 1 credit.
Start and play a 1 player game.
|Affected Sets / Systems||btime|
btime_tone.flac (1,682,142 bytes) Jun 16, 2018, 19:56 Uploaded by Tron1001
sample of sound in Burger Time under MAME 0.198
Jun 16, 2018, 20:00
Be sure to search database before posting bugs in the future.
This is already addressed with 01255 and is something that happens on the original board and is therefore not an emulation bug.