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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07067 Sound Minor Always Aug 4, 2018, 15:53 Aug 5, 2018, 00:27
Tester vidpro1 View Status Public Platform MAME (Official Binary)
Assigned To Robbbert Resolution Fixed OS Windows 10 (64-bit)
Status [?] Resolved Driver exidy.cpp
Version 0.200 Fixed in Version 0.201 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07067: targ, spectar: Spectar explosion samples short and long are called incorrectly.
Description Targ and Spectar use slightly different sound boards. I have both game PCBs in my collection.

The Spectar firing sound (shot.wav) is different from Targ and has been wrong all these years. I will upload the correct one soon.
Spectar needs to have it's samples defined separately so it calls in samples (Right now it is just using samples) but you can use the same sample names as targ and I will make a new samples zipfile. Can someone do that for me?

In audio\targ.cpp

Make this change to fix Spectar's long explosion. (all it is the reverse) This doesn't fix targ however because when you crash it plays the short explosion instead of the long one. I have not figured out why.

I fixed the audio driver

WRITE8_MEMBER( exidy_state::targ_audio_1_w )
/* CPU music */
if (BIT(m_port_1_last ^ data, 0))
m_dac->write(BIT(data, 0));

/* shot */
if (FALLING_EDGE(0x02) && !m_samples->playing(0)) m_samples->start(0,1); *EDITED*
if (RISING_EDGE(0x02)) m_samples->start(0,1); *EDITED* This loops the shot if you are in the corner real behavior

/* crash */
if (RISING_EDGE(0x20))
if (data & 0x40)
m_samples->start(1,0); *EDITED for Spectar*
m_samples->start(1,2); *EDITED for Spectar*
Steps To Reproduce
Additional Information I made a video attached to this report with the source code fixed. I need to go find my spectar samples and fix the shot sound.
Github Commit
Regression Version
Affected Sets / Systems targ, spectar
Attached Files
related to 07068ResolvedRobbbert targ, spectar: New Spectar samples 
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