Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07071||DIP/Input||Minor||Always||Aug 7, 2018, 10:40||Aug 19, 2018, 05:54|
|Assigned To||Resolution||Open||OS||Linux (64-bit)|
|Version||0.200||Fixed in Version||Build||64-bit|
|Summary||07071: docastle, docastle2: "Advance Level on Getting Diamond" DIP setting inverted.|
"Advance Level on Getting Diamond" DIP setting inverted.
When set to OFF then level IS advanced upon collecting diamond.
When set to ON then level is not advanced upon collecting diamond.
While the dip position is technically correct, the function is inverted.
DIP ON = Advance Level Disabled
DIP OFF = Advance Level Enabled
This makes the description unintuitive and appear opposite to it's intention.
As DIP Settings in Mame are representing the actual dip switches eg. Lives = 3
Likewise "Advance Level on Getting Diamond" should be represented by "Enabled/Disabled" rather than the On/Off switch setting.
|Steps To Reproduce||
Set "Advance Level on Getting Diamond" DIP to OFF and play game until a diamond is presented / collected.
With the setting OFF, When a diamond is collected the game will display Congratulations & advance Credit & Level.
Original (docastleo) set does not have this feature, Only sets 1 & 2 (docastle, docastle2).
I'm not sure where the reference "Advance Level on Getting Diamond" came from,
Though it Advances both Credit & Level (With a Congratulations screen) when activated.
Unless the DIP was specifically labeled then a better description might be:
"Advance Credit & Level on Diamond"
|Affected Sets / Systems||docastle, docastle2|
DoCastleDIP.png (87,834 bytes) Aug 7, 2018, 10:40 Uploaded by ozfalcon
|There are no relationship linked to this issue.|
Aug 7, 2018, 15:26
Be specific with MAME's setname when reporting differences between sets, especially.
Adjusted bug to match reporting standards
Aug 13, 2018, 04:56
|I haven't seen a diamond appear as of yet. Still trying to work on it when time permits.|