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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07084 | Crash/Freeze | Critical (emulator) | Always | Sep 2, 2018, 16:26 | Jun 27, 2023, 11:37 |
Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Confirmed | Driver | |||
Version | 0.201 | Fixed in Version | Build | Debug | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07084: giclasex: [debug] Assertion Failed! Expression: offset < ARRAY_LENGTH(m_regsb) | ||||
Description |
Assertion failed: offset < std::size(m_regsb), file ../../../../../src/mame/video/k054156_k054157_k056832.cpp, line 1072 |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Debug build specific | ||||
Regression Version | 0.194 | ||||
Affected Sets / Systems | giclasex | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
5
No.15400
Robbbert Senior Tester
Sep 6, 2018, 09:18
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Game crashes after about 2-3 seconds on my normal 32-bit build. Output consists of a row of dashes. |
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No.15415
Tafoid Administrator
Sep 6, 2018, 17:34
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Yes, the DEBUG=1 build will show the assert and is the same message as 06969 |
No.21590
Robbbert Senior Tester
Jun 27, 2023, 05:55
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----------------------------------------------------- Exception at EIP=00007ff6f1198f00 (ioport_field::set_value(unsigned int)): ACCESS VIOLATION While attempting to read memory at ffffffffffffffff ----------------------------------------------------- RAX=00000000000000f2 RBX=0000016c39a684e6 RCX=ff000000ff000000 RDX=0000000000000000 RSI=00000000000000ae RDI=0000016c39a67c70 RBP=0000000000000000 RSP=00000052d5319398 R8=00000000ffffffff R9=0000000000000324 R10=0000016c389a9210 R11=0000016c38995130 R12=0000000000000000 R13=00000052d53194a0 R14=00007ff6fe88e680 R15=00000052d5319910 ----------------------------------------------------- Stack crawl: 00000052d5319390: 00007ff6f1198f00 (ioport_field::set_value(unsigned int)) 00000052d5319420: 00007ff6f4bd9f3c (ui_input_manager::frame_update()+0x006c) 00000052d5319460: 00007ff6f1398eaa (running_machine::call_notifiers(machine_notification)+0x003a) 00000052d53194f0: 00007ff6f4b72b1d (video_manager::frame_update(bool)+0x00dd) 00000052d5319560: 00007ff6f1389d43 (screen_device::vblank_begin(int)+0x0233) 00000052d53195d0: 00007ff6f13a2f3b (device_scheduler::timeslice()+0x014b) 00000052d5319750: 00007ff6f13a011f (running_machine::run(bool)+0x01bf) 00000052d531ec80: 00007ff6f49c922b (mame_machine_manager::execute()+0x024b) 00000052d531f070: 00007ff6f8aeb156 (cli_frontend::start_execution(mame_machine_manager*, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&)+0x03e6) 00000052d531f350: 00007ff6f8aeb77b (cli_frontend::execute(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x007b) 00000052d531f3b0: 00007ff6f49c39e9 (emulator_info::start_frontend(emu_options&, osd_interface&, std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > >&)+0x0029) 00000052d531f770: 00007ff6fa66ec23 (luaopen_lfs+0xb675c3) 00000052d531f840: 00007ff6ecc813b1 (__tmainCRTStartup+0x0231) 00000052d531f870: 00007ff6ecc814e6 (mainCRTStartup+0x0016) 00000052d531f8a0: 00007ff9cdb77614 (BaseThreadInitThunk+0x0014) 00000052d531f920: 00007ff9cf2a26f1 (RtlUserThreadStart+0x0021) |
No.21591
hap Developer
Jun 27, 2023, 10:59
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crashes are possibly fixed here: https://github.com/mamedev/mame/commit/05c8f37232a9e030ff494f85f8f01c5ea8bfdc13 I haven't tried a 32bit build or debug build. |
No.21592
Robbbert Senior Tester
Jun 27, 2023, 11:37
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Amazing, it actually shows something now. But pressing F3 just puts it back to the rom-checking screen where it hangs. But at least it isn't crashing any more. |