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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07098 | Sound | Minor | Always | Sep 7, 2018, 21:13 | Jul 10, 2019, 18:16 |
Tester | mmarino4 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | AJR | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.201 | Fixed in Version | 0.212 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07098: gt3d, gt97, gt98, gt99, gt2k, gtclassc: Incorrect sounds playing during gameplay | ||||
Description | Starting in 0.201 the Golden Tee "3D" series of games play incorrect sounds during gameplay. Instead of a swing sound, you may hear a cymbal crash or scoreboard music, etc. Some sounds still play correctly but you will likely hear at least one incorrect one per shot. 0.200 did not have these issues. | ||||
Steps To Reproduce | Start a game and take a few shots. Observe the strange sounds playing compared to previous MAME versions. | ||||
Additional Information | I just listed the 6 main games in the series but all variants are effected. | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.201 | ||||
Affected Sets / Systems | gt3d, gt97, gt98, gt99, gt2k, gtclassc | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.15424
Tafoid Administrator
Sep 8, 2018, 02:25
edited on: Sep 8, 2018, 02:26 |
Likely regression commit: https://github.com/mamedev/mame/commit/c8342d71185707847804b266e73679cdb6508daf |
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No.15425
Osso Moderator
Sep 8, 2018, 05:38
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That commits adds a VIA chip which wasn't there before, but even removing it doesn't seem to fix the issue, though it gives more consistent sounds. |
No.16633
Tafoid Administrator
Jul 10, 2019, 18:16
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This looks fixed now in some testing of gt2k https://github.com/mamedev/mame/commit/2cd43e6b7ce0c1fbcad506f33172c3403a923164 If you see any other oddness, leave a note here. |