Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07149 Graphics Minor Always 5 days ago 5 days ago
Tester Gary Walton View Status Public Platform Other
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Confirmed Driver docastle.cpp
Version 0.203 Fixed in Version Build 64-bit
Summary 07149: dowild: When level 1 completed (either by player or via attract mode), top of screen flickers
Description Observe the attract mode. As your player completes the level, the top part of the screen flickers. Interestingly, it does not do this on level 2 (I haven't get got to level 3).
Steps To Reproduce Simply watch the attract mode!
Additional Information Discussion started here:
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=379411
Flags
Regression Version 0.197
Affected Sets / Systems dowild
Attached Files
jpg file icon PB072313_resized.JPG (939,396 bytes) 5 days ago Uploaded by Gary Walton
png file icon 0000.png (5,018 bytes) 5 days ago Uploaded by Tafoid
dowild - snap 1
Tafoid
png file icon 0001.png (4,979 bytes) 5 days ago Uploaded by Tafoid
dowild - snap 2
Tafoid
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Notes
1
User avatar
No.15768
Tafoid
Administrator
5 days ago
Specific regression appears to be on April 16, 2018:

commit 2b2c87dfc55a66912d39d26938440955a927ec9e
Author: AJR <ajrhacker@users.noreply.github.com>
Date: Mon Apr 16 14:13:20 2018 -0400

    docastle.cpp: Replace MCFG_CPU_VBLANK_INT with CRTC callbacks (nw)

src/mame/drivers/docastle.cpp
src/mame/includes/docastle.h