Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07157||Sound||Minor||Always||24 days ago||22 days ago|
|Tester||Fortuna||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.203||Fixed in Version||Build||64-bit|
|Summary||07157: nob: When complete the level 1, the music and effects not sounds anymore|
When defeat the boss of level 1, the music and sfx not sounds and completly muted
The bootleg working ok
PS: looks like a old bug in this game
|Steps To Reproduce|
|Affected Sets / Systems||nob|
n.7z (4,657 bytes) 24 days ago Uploaded by Tafoid
Place in STA/nob/N.sta
|There are no relationship linked to this issue.|
24 days ago
edited on: 24 days ago
Adding savestates would help admins checking the issue faster.
I've played the thing and confirm it ocurrs.
24 days ago
edited on: 23 days ago
The bootleg (nobb) doesn't have the issue which leads me to believe it may be protection related or a fault of the i8751.
Added Save State N (from 0.203) to bring you just before the start of the next level.
Confirmed the first version the parent became playable this issue exists. (0.131u2)
22 days ago
edited on: 22 days ago
the code gets patched by MAME in the bootleg because we couldn't figure it out,
/* Patch to get sound in later levels(the program enters into a tight loop)*/
address_space &iospace = m_maincpu->space(AS_IO);
uint8_t *ROM2 = memregion("soundcpu")->base();
ROM2[0x02f9] = 0x28;//'jr z' instead of 'jr'
there's no patching on the original set, and the sound rom is the same, so....
maybe there's a way for the main CPU to reset the sound CPU, or maybe the sound CPU has it's own watchdog, although it isn't documented if there is