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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07173 | Original Reference | Minor | Always | Dec 12, 2018, 20:30 | Sep 3, 2022, 15:10 |
| Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Robbbert | Resolution | Fixed | OS | |
| Status [?] | Resolved | Driver | |||
| Version | 0.204 | Fixed in Version | 0.248 | Build | 64-bit |
| Fixed in Git Commit | 7a50a67 | Github Pull Request # | |||
| Summary | 07173: ozmawars, ozmawars2: Missing/different sounds in Ozma Wars | ||||
| Description |
I assume that it has to do with the current ROMs marked as bad dumps but, just so that it's documented somewhere, here's a video of the original PCB, playing the missing sound effects: (Proper sound recording starts at 00:24) Oddly, the comet doesn't play a sound effect for some reason. May be a bug due to it appearing right after the player recovers from a hit? |
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| Steps To Reproduce | Insert coin, start game | ||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | ozmawars, ozmawars2 | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.15901
Tafoid Administrator
Dec 12, 2018, 21:02
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One of I'm sure many space invader hardware games which don't have in MAME unique discrete setups and simply uses what Space Invaders uses. |
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No.20505
Robbbert Moderator
Sep 3, 2022, 15:10
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I assume that it has to do with the current ROMs marked as bad dumps Nothing to do with that. Correct sounds have been added. |