Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07215||Graphics||Minor||Always||Jan 29, 2019, 11:50||Jan 29, 2019, 16:15|
|Tester||haynor666||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.205||Fixed in Version||Build||64-bit|
|Summary||07215: survarts: Some background graphics are misplaced|
|Description||Some background graphics from time to time are incorrectly placed on screen.|
|Steps To Reproduce|
|Affected Sets / Systems||survarts|
survarts0008.png (28,955 bytes) Jan 29, 2019, 11:50 Uploaded by haynor666
|There are no relationship linked to this issue.|
Jan 29, 2019, 14:50
Has happened for a long time (tested 0.120 and it still showed, but we used to have graphic imperfect flag on the driver).
So, this was promoted (flag taken off) too soon, it looks like.
Jan 29, 2019, 16:15
edited on: Jan 30, 2019, 12:13
yeah, it's not 'misplaced' as such either, just one layer lagging behind the other. They probably need some kind of software controlled buffering implemented, the smaller sprites are out of sync with the larger tilemap sprites, so likely part of the list gets buffered based on a CPU trigger.
the SSV video was missing many features until I did recent work on it, but I have noticed in the majority of games they do appear to need the regular sprites buffering by a frame in many cases, but I haven't found an appropriate trigger, and it doesn't seem automatic.
further driver improvements are still on my todo list tho.