- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
00722 | Graphics | Minor | Always | Feb 3, 2008, 07:50 | Mar 18, 2008, 09:27 |
Tester | -MAME Source- | View Status | Public | Platform | MAME (Self-compiled) |
Assigned To | Resolution | Bugs That Aren't Bugs | OS | ||
Status [?] | Resolved | Driver | |||
Version | N/A | Fixed in Version | Build | Debug | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00722: ninjakun: Garbage is shown behind the GAME OVER text | ||||
Description | When the game ends, GAME OVER is written at the center of the screen, and garbage characters are displayed in the background behind it. | ||||
Steps To Reproduce | |||||
Additional Information |
The game attempts to display character 0x20 in the background tilemap, suggesting that it wants to draw a space. However, character 0x20 is not a space in the bg character set. Added by Nicolasa |
||||
Github Commit | |||||
Flags | Noted in Source | ||||
Regression Version | |||||
Affected Sets / Systems | ninjakun | ||||
Attached Files
|
0004.png (3,151 bytes) Feb 14, 2008, 15:14
| ||||
0001.png (2,624 bytes) Mar 10, 2008, 17:48
| |||||
ninjakun_0123u5.png (3,055 bytes) Mar 17, 2008, 19:32
| |||||
Relationships
There are no relationship linked to this issue. |
Notes
6
No.00010
Fujix Administrator
Feb 9, 2008, 13:00
|
Can't repro in 0.123. Already fixed? |
---|---|
No.00083
nicolasa Developer
Mar 10, 2008, 13:09
|
For me it happens identically in 0.123u4. Can you post a screenshot? |
No.00085
Tafoid Administrator
Mar 10, 2008, 15:56
|
It reproduces as screenshot shows here in 0.123u4. |
No.00086
robiza Developer
Mar 10, 2008, 17:40
edited on: Mar 10, 2008, 17:48 |
it's nova2001.c driver not ninjakid.c driver in the second stage the bug is not present |
No.00203
Fujix Administrator
Mar 17, 2008, 19:46
|
I found why. I went into the second stage. It seems that once the background is displayed correctly, it works normally also in the first stage. |
No.00217
nicolasa Developer
Mar 18, 2008, 09:27
|
This appears to be a bug in the game code. The background if the GAME OVER box is drawn using color 15. The corresponding palette entries are cleared to black between levels while rendering the sky rainbow effect. However, they are not cleared before level 1, so whatever was left there will be shown in the GAME OVER box. This can be the bootup RAM test garbage, if playing right after boot, or the geisha image shown during attract mode. So ending the game on level 1 will always show garbage in the GAME OVER box, unless the game is started immediately after another one which finished on a level greater than 1, without letting the attract mode loop. |