- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07250 | DIP/Input | Minor | Always | Mar 2, 2019, 15:18 | Mar 6, 2019, 17:50 |
Tester | chaneman | View Status | Public | Platform | |
Assigned To | chaneman | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.207 | Fixed in Version | 0.208 | Build | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07250: dunkshot, dunkshota: Unused DIP 1 & DIP 8 are used in this game. | ||||
Description |
In a July 1987 StarTech Jounal service bulletin from Atari (they licensed Dunk Shot from Sega) regarding a "Free credits bug" if DIp 1 and Dip 8 are on. Dip 1 is assigned as "Winners Advance" and Dip 8 assigned as "Game Continuation". Not sure what the Winners Advance does but I can confirm that turning Dip 8 to on does turn on a prompt to add coins in order to continue after a game ends. Actual Dip Settings page from owner's manual attached below. These Dips seem to work only in Rev A and Rev C of Dunk Shot. Turning either or both of these Dips on in Dunk Shot (FD1089A 317-0022) seems to have no effect |
||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | dunkshot, dunkshota | ||||
Attached Files
|
Dunk Shot Dips.pdf (125,619 bytes) Mar 2, 2019, 23:26 Uploaded by chaneman | ||||
Relationships
There are no relationship linked to this issue. |
Notes
0
There are no notes attached to this issue. |