- --
Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
07333 | Gameplay | Minor | Always | May 24, 2019, 01:51 | May 28, 2019, 15:49 |
Tester | VasiliyFamiliya | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Duke | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.209 | Fixed in Version | 0.211 | Build | 64-bit |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07333: bbusters and clones: Strange players AI behaviour in attract mode of Beast Busters world version. | ||||
Description | All 3 players are concentrating their fire in the right bottom corner of the screen mainly, and destroying the zombies exclusively using a grenades almost. | ||||
Steps To Reproduce | Just wait till gameplay demonstration begin. | ||||
Additional Information | The bug video is here: https://yadi.sk/i/W7lOdHZJeByhdw | ||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.128u4 | ||||
Affected Sets / Systems | bbusters and clones | ||||
Attached Files
|
|||||
Relationships
There are no relationship linked to this issue. |
Notes
6
No.16468
Hydreigon Tester
May 24, 2019, 02:30
|
This is how the demo mode behaves on actual hardware. |
---|---|
No.16469
Robbbert Senior Tester
May 24, 2019, 05:37
|
From: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=382541 |
No.16470
Osso Moderator
May 24, 2019, 06:38
edited on: May 24, 2019, 06:58 |
It doesn't do it if you disable the default EEPROM provided in the driver, so it's probably something in there that the World version doesn't like. I'll see if I can create a default EEPROM which still works and doesn't cause this bug. Edit: nope, it seems it doesn't like the values written to the EEPROM after calibration. |
No.16472
Tafoid Administrator
May 24, 2019, 07:05
edited on: May 24, 2019, 08:08 |
I've traced the version it first started happening, 0.143u8. Looking at the files touched during that update, I can only conclude either 68k change(s) or Core Input Changes might be at play. **EDIT** I was mistaken Issue I found was related to the nvram as it changed locations in that version "nvram\bbusters.nv" vs. "nvram\bbusters\eeprom." So, in essence, I was using the nvram I had made before the regression and not deleting it until it forced it to not be seen by moving it's location. The 0.128-0.129 regression is correct, traced to 0.128u4 |
No.16473
MetalGod Senior Tester
May 24, 2019, 08:49
edited on: May 24, 2019, 08:49 |
All the versions of the game affected, not only World version. |
No.16483
Tafoid Administrator
May 28, 2019, 15:49
|
Fixed. Please be sure to delete your current contents of nvram\bbusters in order for it to work properly. |