Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07355 Misc. Trivial Always Jun 8, 2019, 20:34 Aug 12, 2021, 03:44
Tester Hydreigon View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver
Version 0.210 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07355: hyprdriv, cartfury: Game serial pic is read as a development pic.
Description Hyperdrive reads the serial pic as a development pic as opposed to the normal pic.
Steps To Reproduce
Additional Information Cart Fury shows this behavior too. Any other games besides these two and NBA Showtime Gold have this behavior?
Github Commit
Regression Version
Affected Sets / Systems hyprdriv, cartfury
Attached Files
png file icon hyprdriv.png (7,648 bytes) Jun 8, 2019, 20:34 Uploaded by Hydreigon
png file icon blitz99.png (7,431 bytes) Feb 18, 2020, 05:05 Uploaded by Hydreigon
Correct example
png file icon cartfury.png (6,905 bytes) Feb 18, 2020, 05:06 Uploaded by Hydreigon
Also happens in Cart Fury
There are no relationship linked to this issue.
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Feb 18, 2020, 05:07
Would like to confirm. The "Game:" string is supposed to view the name of the game under normal circumstances. Blitz 99 shows the correct behavior.
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Aug 12, 2021, 03:44
So was playing around with seattle.cpp and vegas.cpp and figured out how this whole "serial number" and "game ID" situation. So far I could figure out the following:

Hyperdrive had its game ID incorrect all along (currently 469; correct ID is 471 or 478). Found its correct ID first through a blurry picture of its PIC and second, oddly enough, through Arctic Thunder's game files (coincidence AT reused sounds from Hyperdrive so why not add some more info on that game Midway).

Cart Fury's situation may be BTANB because it accepts any three digit game ID and always reads as development despite its original ID as "490". Using a PIC from a Carnevil would most likely work since both share the same "set_shuffle" parameter.

nbagold uses a development PIC even on PCB (at least after accessing a working cab). Seems Midway had to rush this and couldn't find a compatible ID to have both Blitz 2000 Gold and Showtime Gold work without issues.

I submitted this,, in the meantime to figure out other alternate game ID values for seattle.cpp.