- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 00744 | Speed | Major | Always | Feb 4, 2008, 02:40 | Feb 7, 2008, 07:11 |
| Tester | -Misc Reporters- | View Status | Public | Platform | |
| Assigned To | Resolution | Fixed | OS | ||
| Status [?] | Resolved | Driver | |||
| Version | 0.55 | Fixed in Version | 0.115u3 | Build | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 00744: quantum, quantum1: MAME slower than original PCB. | ||||
| Description |
Not entirely sure what causes this, but I verified that MAME emulates Quantum (both revisions) a bit slow as compared to the original PCB. (I played two separate Quantum machines this weekend at California Extreme.) It seems to be a difference of about 10-20% - the place I notice the difference the most is in the death sequence: * Hit an object: Buzz + "Charging Up" sound * All objects scale in with the collision point as center * Dots scale out from center point + 2 explosion sounds, one after the other. The amount of time between each of these points is between 10% and 20% shorter on the original PCB as opposed to the emulator. MAME doesn't indicate any performance problems and shoots up past 500% when I hit F10, so I know that it is not a MAME performance issue. My guess as to this issue is that there's a small timing inaccuracy in the emulator core. |
||||
| Steps To Reproduce | |||||
| Additional Information | Posted by Dorsola | ||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | quantum, quantum1 | ||||
|
Attached Files
|
|||||
Relationships
| There are no relationship linked to this issue. |
Notes
0
| There are no notes attached to this issue. |