Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07469 Graphics Major Always Oct 28, 2019, 02:04 Oct 28, 2019, 08:25
Tester Kale View Status Public Platform MAME (Official Binary)
Assigned To Robbbert Resolution Fixed OS Windows 10 (64-bit)
Status [?] Resolved Driver vboy.cpp
Version 0.214 Fixed in Version 0.215 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary MESS-specific 07469: vboy: sprite elements are cut off
Description Sprite elements are cut off to the right in both screens.
wariolnd cross hatch/automatic pause screen/title/gameplay
waterwld title screen
Steps To Reproduce Boot wariolnd, press start twice (up to the automatic pause screen)
Additional Information Regression happened between 0.205 and 0.206 cycles
Github Commit
Regression Version 0.206
Affected Sets / Systems vboy
Attached Files
png file icon 0001.png (1,522 bytes) Oct 28, 2019, 02:05 Uploaded by Kale
png file icon 0002.png (6,230 bytes) Oct 28, 2019, 02:05 Uploaded by Kale
png file icon 0004.png (6,271 bytes) Oct 28, 2019, 02:06 Uploaded by Kale
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Oct 28, 2019, 03:13
Regression on December 28, 2018:
 Start cleaning up palette configuration:

* Basically, initialisers go in the constructor arguments, and things for setting format go in set_format.
* Initialisation patterns can be specified with an enum discriminator or with a FUNC and optionally a tag.
* Formats can be specified with an enum discriminator or a size and function pointer.
* You must always supply the number of entries when setting the format.
* When initislising with a paletter initialisation member, you can specify the entries and indirecte entries together.
* The palette_device now has a standard constructor, so use .set_entries if you are specifying entry count with no format/initialisation.
* Also killed an overload on delegates that wasn't being useful.