Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07492||DIP/Input||Trivial||Always||Nov 19, 2019, 12:45||Nov 25, 2019, 14:47|
|Tester||sasuke||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||sasuke||Resolution||Fixed||OS||Windows 10 (64-bit)|
|Version||0.215||Fixed in Version||0.216||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07492: ssrj: Difficulty setting inputs is incorrect|
This game has 4 levels of difficulty. but, it does not work correctly because the input is incorrect.
The difficulty is more easy as the distance between first two cars is wider.
When "Controls" of DIPSW is set to Type-1:
Difficulty on DIPSW is not correct and seems to be applys as follows.
Setting is "Easy" -> Hard
Setting is "Normal" -> Hardest
Setting is "Hard" -> Normal
Setting is "Hardest" -> Easy
When "Controls" of DIPSW is set to Type-2,3,4:
Difficulty on DIPSW is not used.
Control panel has 4 start buttons, and difficulty is selected on which button is pressed.
But, ssrj.cpp defines only one start button and turns on all four buttons at the same time.
The correct inputs is follows:
0x1 : Easy start button
0x2 : Normal start button
0x4 : A Little Hard start button
0x8 : Hard start button
|Steps To Reproduce|
- Photo of control panel is here:
|Affected Sets / Systems||ssrj|
Control_Panel.jpg (236,629 bytes) Nov 19, 2019, 12:45 Uploaded by sasuke
Start buttons on control panel
|There are no relationship linked to this issue.|
Nov 25, 2019, 14:47
I'm sorry, I was wrong.
Difficulty DIPSW is also used in Type 2,3,4.
DIPSW has a greater effect on difficulty than buttons.
I have sent the pull request.