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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07593 | Graphics | Minor | Always | Mar 14, 2020, 12:01 | Mar 18, 2020, 03:20 |
| Tester | ArcadeShadow | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.219 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description | At the beginning of the game, when the planes takes off from the aircraft carrier, the graphics of the boat's platform and water are mixed. | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.215 | ||||
| Affected Sets / Systems | snespal [sstrike] | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
3
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No.17488
Osso Moderator
Mar 14, 2020, 12:37
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Please keep in mind snespal is marked MACHINE_IMPERFECT_GRAPHICS so graphics problems are expected and not reportable here, according to the MAMETesters rules. |
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No.17489
Tafoid Administrator
Mar 14, 2020, 12:39
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snes sstrikeu seems to look ok Breaking commit very likely, September 25, 2019: https://github.com/mamedev/mame/commit/55bda8eb98feabf0c8b119503d9260b2e512c2e5 A lot of games regressed due to this change. |
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No.17493
AmatCoder Tester
Mar 18, 2020, 03:20
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This is caused by HDMA running at the start of VBlank. Real machine runs HDMA from 0 to 224 scanline. MAME runs HDMA from 0 to 225. It accidentally worked before because screen was unconditionally configured with SNES_HTOTAL*2 so it always has 682 pixels per line, but HDMA (and HBlank) ran at 274 (too early). |