Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07716 Crash/Freeze Major Always Jul 30, 2020, 00:19 Dec 27, 2021, 16:58
Tester Sterophonick View Status Public Platform MAME (Self-compiled)
Assigned To Ryan Holtz Resolution Fixed OS Windows 10 (64-bit)
Status [?] Resolved Driver
Version 0.222 Fixed in Version 0.239 Build 64-bit
Fixed in Git Commit 022361c Github Pull Request #
Summary MESS-specific 07716: cdimono1 [linkfoe, zeldgamu, zeldgam]: game crashes when selecting a level
Description When fading in to start gameplay after selecting a map, the fade animation slows to a crawl, and about halfway through completely freezes, rendering the game unplayable.
MAME itself doesn't crash, but the prompt begins to spit out nothing but blank lines.
Steps To Reproduce 1. Boot up CD-i (Mono-I) with linkfoe, zeldgamu, or zeldgam inserted.
2. Select a place to go when told to do so.
3. The game should render itself unplayable, running incredibly slowly.
Additional Information This issue appears to have started happening in 0.222, I tested in 0.221 and it works just fine.
Github Commit
Regression Version 0.222
Affected Sets / Systems cdimono1 [linkfoe, zeldgamu, zeldgam]
Attached Files
There are no relationship linked to this issue.
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Jul 30, 2020, 01:01
I don't see this (emulation crashing MAME, returning to prompt) for either linkfoe, zeldagam when tested and behaves like it has and you mentioned becoming unplayable. I tried compiled 0.222 as well a a build from today's source in case it was a regression in current Git.
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Jul 30, 2020, 19:55
Updated with some clearer information.
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Jul 30, 2020, 23:23
This machine (and cdibios) per developer request has been DEMOTED to MACHINE_NOT_WORKING.
The bug report will stay in the system to allow people to see it and since it is valid, will stay acknowledged as a regression.
CD-I Zelda games have never been 100% playable to my knowledge and the machine will likely stay demoted until they can be played correctly without issues.
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Jul 31, 2020, 01:31
Tracked to 2 possible commits - June 11, 2020

The error.log fills up pretty quickly as well.