Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07718 Sound Minor Always Jul 30, 2020, 23:19 24 days ago
Tester AJR View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS MacOS X
Status [?] Confirmed Driver sigmab98.cpp
Version 0.216 Fixed in Version Build 64-bit
Summary 07718: dodghero: Title speech cuts off
Description On the title screen, the shout of "Minna Atsumare!" gets interrupted so it sounds like "Minna Atsu—"
Steps To Reproduce Boot the game into the title screen.
Additional Information Reference video:

Regression Version 0.161 (Added)
Affected Sets / Systems dodghero
Attached Files
There are no relationship linked to this issue.
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Senior Tester
26 days ago
edited on: 26 days ago
It is not only a sound issue. The game runs faster in MAME
User avatar
25 days ago
Seeing that Reference video, i did also saw some other things in it.
Like when you begin a new game, it should be always random with the position and movement of everyone and stuff.
Not to mention, it should also give the random chance if they block the ball or not, because as far i can tell with what i had, everyone gets hit without blocking.
User avatar
24 days ago
The whole driver suffers from a problem similar to metro.cpp: the VDP generates several types of interrupts, and their timing is not well understood. In the case of metro.cpp, at least one game (puzzlet) is thoroughly broken by this; in the case of sigmab98.cpp, gegege usually fails to boot if the non-VDP interrupts are given what should be more accurate (computed) timings.