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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07721 | Flip Screen/Cocktail | Minor | Always | Aug 5, 2020, 21:03 | Aug 9, 2020, 23:04 |
Tester | samsho2 | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.222 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07721: defender, defenderw: Defender cocktail table mode cannot be enabled | ||||
Description |
Enabling Defender's cocktail mode is strange in that it's controlled by connecting/disconnecting Widget 1 and Widget 2 depending on the set. From the manual: "FOR COCKTAIL TABLE GAMES, W2 MUST BE CONNECTED AND W1 MUST BE REMOVED. FOR UPRIGHT GAMES, W1 MUST BE CONNECTED. WITH RE-LABELED ROMS, W2 MAY BE CONNECTED OR REMOVED. WITH LABELS OF OTHER COLORS, W2 MUST BE REMOVED." |
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Steps To Reproduce | Try to play the game in its cocktail mode that will automatically flip the screen when it's player 1 or player 2's turn. | ||||
Additional Information |
Here are scans from the manual that show how cocktail mode is activated. https://cdn.discordapp.com/attachments/671633303467458564/740397976412749976/unknown.png https://cdn.discordapp.com/attachments/671633303467458564/740398016275677306/unknown.png |
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Github Commit | |||||
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Regression Version | |||||
Affected Sets / Systems | defender, defenderw | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
1
No.17871
AJR Developer
Aug 7, 2020, 04:14
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The "Widget" (PIA) board jumpers are for extra cocktail inputs. Removing W1 causes PB7 to be pulled up, and inserting W2 connects CB2 to the input multiplexers. A different W1 on the CPU/video board is involved with controlling screen flipping. The williams.cpp driver half-emulates this circuit by setting a variable called m_cocktail, but then does nothing with it. |
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