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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07829 | Core | Minor | Always | Dec 29, 2020, 21:11 | Dec 31, 2020, 20:30 |
Tester | MetalGod | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.226 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 07829: superchs: Train with enemies appearing too soon during attract-mode | ||||
Description |
Bug originally reported by pri88 in 00025: During one level in attract-mode, a train with enemies appears out of place. It should appear right after leaving the tunnel. They appear as soon as the level starts in attract mode. Here's the bug in MAME: Next video shows attract mode in the original hardware. The bug is not present here. The train appears later, after the tunnel. This part of the attract mode can be seen in 29:24 As seen comparing both videos, the bad guys should appear after the tunnel, not before. No regression version found. |
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Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | Verified with Original | ||||
Regression Version | |||||
Affected Sets / Systems | superchs | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
4
No.18304
Haze Senior Tester
Dec 31, 2020, 18:54
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well looking at the driver code the idle skip speedup is returning entirely the wrong RAM on the sub-cpu, so that might be a problem, I'll have to check. |
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No.18306
Haze Senior Tester
Dec 31, 2020, 20:09
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ok, it isn't the speedup |
No.18307
MetalGod Senior Tester
Dec 31, 2020, 20:28
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Thx for cheking it :) |
No.18308
MetalGod Senior Tester
Dec 31, 2020, 20:30
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Acknowledged ? I think the bug is clear enough. Even verified with original hardware |