Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07829 Core Minor Always Dec 29, 2020, 21:11 Dec 31, 2020, 20:30
Tester MetalGod View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Acknowledged Driver superchs.cpp
Version 0.226 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 07829: superchs: Train with enemies appearing too soon during attract-mode
Description Bug originally reported by pri88 in 00025:

During one level in attract-mode, a train with enemies appears out of place. It should appear right after leaving the tunnel. They appear as soon as the level starts in attract mode.
Here's the bug in MAME:

Next video shows attract mode in the original hardware. The bug is not present here. The train appears later, after the tunnel. This part of the attract mode can be seen in 29:24

As seen comparing both videos, the bad guys should appear after the tunnel, not before.

No regression version found.
Steps To Reproduce
Additional Information
Github Commit
Flags Verified with Original
Regression Version
Affected Sets / Systems superchs
Attached Files
 
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Notes
4
User avatar
No.18304
Haze
Senior Tester
Dec 31, 2020, 18:54
well looking at the driver code the idle skip speedup is returning entirely the wrong RAM on the sub-cpu, so that might be a problem, I'll have to check.
User avatar
No.18306
Haze
Senior Tester
Dec 31, 2020, 20:09
ok, it isn't the speedup
User avatar
No.18307
MetalGod
Senior Tester
Dec 31, 2020, 20:28
Thx for cheking it :)
User avatar
No.18308
MetalGod
Senior Tester
Dec 31, 2020, 20:30
Acknowledged ? I think the bug is clear enough. Even verified with original hardware