Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07854||Gameplay||Minor||Have not tried||Jan 13, 2021, 09:48||Jan 22, 2021, 10:14|
|Tester||-Misc Reporters-||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Unable to reproduce||OS||Windows 10 (64-bit)|
|Version||0.227||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07854: nes [lwings]: lwings get stuck in walls|
This issue exists on all versions of MAME I've used. on ARM and x86.
Legendary Wings, the side scrolling stages:
Somehow, the timing is off.
On real hardware, you can run into walls all you want.
On MAME, often, if you run into a wall, you will go into it a little bit, get trapped and die.
It's like the refresh or collision timing is different and screwing it up?
|Steps To Reproduce||Play the game until you get to a side scrolling stage.|
|Additional Information||Transferred from Github issue #3653 https://github.com/mamedev/mame/issues/3653|
|Affected Sets / Systems||nes [lwings]|
|There are no relationship linked to this issue.|
Jan 15, 2021, 01:21
It would be nice to see an example of this on emulator and/or compared to original hardware?
I got to the first side scrolling stage (let the head's cloud hit you on the vertical scroll portion from start) and the only parts I could enter were areas of the upper/lower part which were not wall and it resulted in losing a power up each time (lost part of life?). I did not get stuck at all. This seems like logical behavior.