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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07855 | Graphics | Major | Random | Jan 13, 2021, 21:20 | Sep 1, 2022, 09:17 |
Tester | Miles | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | hap | Resolution | Fixed | OS | Windows 10 (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.227 | Fixed in Version | 0.248 | Build | 64-bit |
Fixed in Git Commit | f6942dd | Github Pull Request # | |||
Summary | 07855: roadblst: Random occasional graphics corruption | ||||
Description | The status bar at the bottom of the screen starts to move up and to the right, revealing a "stripy" road underneath. Video attached. | ||||
Steps To Reproduce | Seems to be random, but may be related to the appearance of the drone that drops auxiliary weapons. | ||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | roadblst | ||||
Attached Files
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roadblst-bug.mp4 (316,908 bytes) Jan 13, 2021, 21:20 Uploaded by Miles
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roadblst227.zip (252,675 bytes) Jan 14, 2021, 20:33 Uploaded by Tafoid roadblst - 0.227 - Recording
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roadblst200421.zip (449,145 bytes) Jan 14, 2021, 23:36 Uploaded by Tafoid roadblst - 200421 - Recording
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roadblst200422.zip (240,965 bytes) Jan 14, 2021, 23:36 Uploaded by Tafoid roadblst - 200422 - Recording
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rb2.zip (14,661 bytes) Aug 30, 2022, 21:35 Uploaded by Haze MAME 0.246 / just before 0.247 release repro | |||||
Relationships
There are no relationship linked to this issue. |
Notes
11
No.18371
Tafoid Administrator
Jan 14, 2021, 01:30
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I've had this happened to me but I had not had the time to whip together an .inp or video illustrating it. Thanks! |
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No.18380
Haze Senior Tester
Jan 14, 2021, 19:53
edited on: Jan 14, 2021, 19:53 |
is this another slapstic related issue? from the 227 rewrite, or did it occur before? |
No.18382
Tafoid Administrator
Jan 14, 2021, 20:08
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I'll have to do some testing. Likely prior to slapstic stuff because (unless I'm misremembering), it happened to me many months ago as well. I only checked it on 0.227 because of the other failures and surely encountered it. |
No.18383
Tafoid Administrator
Jan 14, 2021, 20:35
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I'd uploaded an .inp which has it the video issues showing at least 3 times I noticed. 2nd Round after the checkpoint and before the end. 4th Round after the checkpoint (near round end), after continuing. I may take some time to try various versions to see if I can ID a breaking one. |
No.18384
Tafoid Administrator
Jan 14, 2021, 23:35
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I've done some testing and I think I've narrowed down the commit that seems to be causing this: https://github.com/mamedev/mame/commit/15386236cf26603d17717a130b9ae61b2f1b3864 I have 2 playbacks from binaries made on April 21 and April 22 (uploaded). **A REMINDER** Delete .nvram at each attempt to playback/record The prior one (roadblst200421.inp) can be played with 0.220 release and even after 8 levels and a few continues, I could not get the issue to show. The other one (roadblst200422.inp) can be played with my 200422 binary, at least, and shows malfunction. I've made the binaries for each day available for testing and linked below in case you want to use playbacks or do further confirmation. Malfunction after checkpoint 2nd Round as well as 2 instances back to back in 5th Round before end of round. https://mameload.mameworld.info/mame64-200421-121aa2fe370fa0df17f0f24827db4f0ff0409b78.7z https://mameload.mameworld.info/mame64-200422-996ec14b8395fb34bc861551777513b5f99c25db.7z |
No.18443
AJR Developer
Feb 8, 2021, 14:24
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I'm having trouble reproducing this issue on my current build. |
No.20493
Haze Senior Tester
Aug 30, 2022, 20:19
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It's confirmed to still happen in 0.246 https://www.reddit.com/r/MAME/comments/x1sdka/video_problem_with_the_one_game_i_play/ |
No.20494
Haze Senior Tester
Aug 30, 2022, 21:36
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you can repro it almost immediately anyway, I just uploaded another inp created with current, rb2.zip |
No.20495
hap Developer
Aug 30, 2022, 22:01
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The commit Tafoid links, it changed some drivers from using an Atari sound comms glue device to generic latch devices. The sound comms device adds a boost interleave after writing to the latch, the generic one does not. Try again: https://github.com/mamedev/mame/commit/f6942dd17a67d7db3c2eb3a2bc43552c6b8bca0d |
No.20498
Haze Senior Tester
Aug 30, 2022, 22:12
edited on: Aug 30, 2022, 22:14 |
ah, yeah, just saw your comment hap, it's definitely going to be that then, as anything that increases the interleave level seems to fix the issue. I'm not sure why code to boost the interleave was marked as a 'hack' though, as a real board would run in perfect interleave, MAME not running in lock-step by default is the hack for obvious performance reasons. |
No.20500
Haze Senior Tester
Aug 31, 2022, 13:42
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anyway, I'm 99% sure this is fixed now |