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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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07892 | Gameplay | Minor | Always | Mar 1, 2021, 08:48 | Apr 24, 2023, 14:13 |
Tester | Augusto | View Status | Public | Platform | SDLMAME |
Assigned To | hackbar | Resolution | Fixed | OS | Linux (64-bit) |
Status [?] | Resolved | Driver | |||
Version | 0.229 | Fixed in Version | 0.254 | Build | 64-bit |
Fixed in Git Commit | c0b57d3 | Github Pull Request # | #9141 | ||
Summary | 07892: sxeviousj: Inserting coin automatically start 2 player game with issues | ||||
Description |
Insert one coin. Automatically start 2 player game not using the inserted credit. Solvalou goes totally to left without player input. When that gameplay end is possible start an new gameplay with correct control input. To play need insert one coin wait to both 2 player game end or insert coin and after reset. Only affect sxeviousj. |
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Additional Information | |||||
Github Commit | |||||
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Regression Version | 0.221 | ||||
Affected Sets / Systems | sxeviousj | ||||
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Relationships
Notes
12
No.18502
Tafoid Administrator
Mar 1, 2021, 11:16
edited on: Mar 1, 2021, 11:17 |
In particular, work done on April 25, 2020 seems to be the culprit. Namco custom chip improvements https://github.com/mamedev/mame/commit/3a6317b0f47a1596777537b7c7544818076f9397 Given the fact that it 'clears up' after the failed start tends to suggest a race condition as mentioned in the source text of one of the custom control chips. Note that Xevious has a potential race condition at 0xE9. It checks if Why it only affects SXEVIOUSJ, it is unknown. All other tested xevious/clone sets do not exhibit this under testing. |
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No.19178
Haze Senior Tester
Aug 26, 2021, 13:46
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I've noticed a similar issue with xeviousa / xeviousb at least, sometimes you'll insert a coin, it will show FF credits, automatically start a game, and automatically move you to the bottom left (controls don't work) not sure if it's related. |
No.19642
hackbar Tester
Jan 6, 2022, 01:04
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This is fixed by https://github.com/mamedev/mame/pull/9056 . |
No.20446
Augusto Tester
Aug 13, 2022, 01:51
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That bug is happening again, but only with sxeviousj. Anyone can test in official build ? |
No.20447
kmg Senior Tester
Aug 13, 2022, 03:39
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It broke again with z80 changes. Commit: https://github.com/mamedev/mame/commit/44dae68dbb5cd5d9fbb56e919e7bb59644830d2c |
No.20448
Haze Senior Tester
Aug 13, 2022, 10:18
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given how the Atari sets still randomly did it, I don't think it was ever *properly* fixed, just worked by chance most of the time for a while. |
No.20453
Augusto Tester
Aug 14, 2022, 07:12
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All right. |
No.20454
Haze Senior Tester
Aug 14, 2022, 17:52
edited on: Aug 14, 2022, 17:54 |
why are we creating duplicate reports, it's the same bug come back / never properly fixed |
No.20457
Augusto Tester
Aug 15, 2022, 02:50
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It was spoken for me create an new report. MCU problem ? japanese had protection or any IC not added in Atari versions ? |
No.20458
Haze Senior Tester
Aug 15, 2022, 10:51
edited on: Aug 15, 2022, 10:51 |
It's probably some strange timing thing like the Bosconian issue, tweaking things can make it work 'by chance' most of the time. Even when it was tweaked for the Japan sets to work most of the time, the Atari sets would still fail more often than not, probably because they were executing code at a very slightly different time. The hardware is, as far as we're aware, the same. |
No.21260
hackbar Tester
Apr 2, 2023, 23:13
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I think https://github.com/mamedev/mame/pull/11069 will fix this, but I'd like some more eyes on it. Mind taking a look? |
No.21274
Haze Senior Tester
Apr 4, 2023, 18:31
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I'm also unable to glitch the Atari sets with this patch applied |