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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00791 Misc. Typo Have not tried Feb 5, 2008, 08:05 Feb 5, 2008, 08:05
Tester stephh View Status Public Platform
Assigned To Resolution No change required OS
Status [?] Closed Driver segag80r.cpp
Version 0.37b16 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 00791: astrob: Inspection of the relationship between credits and lives.
Description Here are the infos I have found on how many lives you are awarded when you start a game :

The way lives are given at start is very weird !

It depends on the number of credits left and the number of players :
  - for a 1 player game, you are given (credits left * 2) lives
  - for a 2 player game, you are given (credits left) lives for each player

Don't forget to substrat 1 or 2 credits before calculating the lives !
Also note that the credits are BCD coded (0x10 - 1 = 0x09) whereas lives are not.

For example, if you have 1 credit :
  - for a 1 player game, you are given 0 life for each player !
  - a 2 player game isn't possible

For example, if you have 2 credits :
  - for a 1 player game, you are given 2 lives
  - for a 2 player game, you are given 0 life for each player !

For example, if you have 3 credits :
  - for a 1 player game, you are given 4 lives
  - for a 2 player game, you are given 1 life for each player

For example, if you have 6 credits :
  - for a 1 player game, you are given 10 lives
  - for a 2 player game, you are given 4 lives for each player

For example, if you have 10 credits :
  - for a 1 player game, you are given 18 lives
  - for a 2 player game, you are given 8 lives for each player

For example, if you have 11 credits :
  - for a 1 player game, you are given 32 lives
  - for a 2 player game, you are given 9 lives for each player

For example, if you have 12 credits :
  - for a 1 player game, you are given 34 lives
  - for a 2 player game, you are given 16 lives for each player
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