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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 07973 | Sound | Minor | Always | May 9, 2021, 02:21 | 6 days ago |
| Tester | ICEknight | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Fixed | OS | Windows (x64) | |
| Status [?] | Resolved | Driver | |||
| Version | 0.231 | Fixed in Version | 0.253 | Build | x64 |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary |
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| Description |
CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss. I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly. This is how it plays on real hardware: |
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| Steps To Reproduce | Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten). | ||||
| Additional Information |
Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop). Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02 |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.231 | ||||
| Affected Sets / Systems | pce and clones [mlairj, mlair] | ||||
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Attached Files
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Monster Lair savestates at the first boss | ||||
Relationships
| There are no relationship linked to this issue. |
Notes
4
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No.18830
Haze Senior Tester
May 9, 2021, 20:56
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PCE-CDs are strange, might need reconverting |
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No.21226
Kale Developer
Mar 29, 2023, 16:03
edited on: Mar 29, 2023, 16:04 |
This needs to be rechecked in 0.253, it's probably fixed but I haven't tested it. It's also possible that the redump.org files behaves better and the CD images we have hooked in SW list are just bad. |
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No.23788
Kale Developer
6 days ago
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Assume fixed around 0.253, not sure which commit hash. |
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No.23795
JimCarlTay Tester
6 days ago
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It's likely that this commit "3cf4d60bf1d9473cfe95944fa58366538b70e34d" may have fixed this bug, but it was not mentioned in the commit message. |