Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
07973 Sound Minor Always May 9, 2021, 02:21 Mar 29, 2023, 16:03
Tester ICEknight View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows 10 (64-bit)
Status [?] Confirmed Driver
Version 0.231 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary MESS-specific 07973: pce and clones [mlairj, mlair]: CD music ends before expected
Description CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss.
I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly.
This is how it plays on real hardware:
Steps To Reproduce Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten).
Additional Information Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop).

Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02
Github Commit
Flags
Regression Version 0.231
Affected Sets / Systems pce and clones [mlairj, mlair]
Attached Files
zip file icon savestates.zip (290,323 bytes) May 9, 2021, 02:27 Uploaded by ICEknight
Monster Lair savestates at the first boss
Relationships
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Notes
2
User avatar
No.18830
Haze
Senior Tester
May 9, 2021, 20:56
PCE-CDs are strange, might need reconverting
User avatar
No.21226
Kale
Developer
Mar 29, 2023, 16:03
edited on: Mar 29, 2023, 16:04
This needs to be rechecked in 0.253, it's probably fixed but I haven't tested it.
It's also possible that the redump.org files behaves better and the CD images we have hooked in SW list are just bad.