Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07973||Sound||Minor||Always||May 9, 2021, 02:21||May 9, 2021, 21:15|
|Tester||ICEknight||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.231||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07973: pce and clones [mlairj, mlair]: CD music ends before expected|
CD tracks stop playing earlier than they should. This can be observed in the Victory music after defeating a boss.
I'm reporting this despite the "Incorrect sound" warnings because it's a regression from 0.230, where the track took longer to start but ended properly.
This is how it plays on real hardware:
|Steps To Reproduce||Beat any boss and the Victory track will play (I'm providing savestates with the first boss almost beaten).|
Might be worth noting that other games like Bonanza Bros now seem to start their music tracks a few seconds in, rather than at their beginning (and also don't loop).
Could be related to commit 2caa566? https://github.com/mamedev/mame/commit/2caa566f22606682ee432c410d40376335e12b02
|Affected Sets / Systems||pce and clones [mlairj, mlair]|
savestates.zip (290,323 bytes) May 9, 2021, 02:27 Uploaded by ICEknight
Monster Lair savestates at the first boss
|There are no relationship linked to this issue.|
May 9, 2021, 20:56
|PCE-CDs are strange, might need reconverting|