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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08011 | Misc. | Minor | Always | Jun 20, 2021, 16:07 | Jul 2, 2021, 09:34 |
Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows Vista/7/8 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.232 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08011: ddp2 and clones: Desyncs on inp playback | ||||
Description | DoDonPachi II (IGS) reportedly fails to .inp playback on prolonged sessions. | ||||
Steps To Reproduce | Playback from attached inp in version 0.232 with ddp2100 set, it's supposed to reach 628M and last stage, to me it only reach 24M. | ||||
Additional Information |
Suspected culprits: - the two speedups installed may be unsafe on multisession cfr. https://github.com/mamedev/mame/blob/master/src/mame/machine/pgmprot_igs027a_type2.cpp#L220 - the RTC device may not restore state from an inp correctly https://github.com/mamedev/mame/blob/master/src/devices/machine/v3021.cpp |
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Github Commit | |||||
Flags | |||||
Regression Version | |||||
Affected Sets / Systems | ddp2 and clones | ||||
Attached Files
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bbh_ddp2100_628207170_wolf232.zip (455,243 bytes) Jun 20, 2021, 16:07 Uploaded by Kale | ||||
Relationships
There are no relationship linked to this issue. |
Notes
7
No.19002
mahlemiut Developer
Jun 20, 2021, 21:51
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I'd go with the speedup hacks, as I'm pretty sure INP playback works fine with other PGM games. |
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No.19003
Haze Senior Tester
Jun 20, 2021, 23:27
edited on: Jun 20, 2021, 23:28 |
There's no reason the speedups should cause inp desync, they're deterministic. Nothing in the driver is threaded. |
No.19004
dink Tester
Jun 21, 2021, 01:02
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I found the cause of this issue about 2 years ago; ddp2 is using the rtc (v3021) as a prng seed. best regards, - dink |
No.19010
mahlemiut Developer
Jun 21, 2021, 21:59
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The RTC is a good suspect, although I'd expect more than just one PGM game to use it as a random seed. Could be easily tested, though. |
No.19047
dink Tester
Jul 2, 2021, 04:13
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The way I fixed the problem in fbneo (then: fbalpha) - the date/time inside the movie file (input recording file) is used to set-up the v3021 rtc. |
No.19048
mahlemiut Developer
Jul 2, 2021, 04:59
edited on: Jul 2, 2021, 05:00 |
MAME already does this (just tested it now in 0.232), at least based on the date/time displayed on boot. |
No.19050
Haze Senior Tester
Jul 2, 2021, 09:34
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I wonder how MAME keeps the time updated, I thought it was timers, which should be deterministic, but maybe the core is doing something else? could just be there's something uninitialized in the driver of course, or some start-up order thing, that differs when getting the clock data from an inp vs. the system? |