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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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00806 | Graphics | Minor | Have not tried | Feb 5, 2008, 09:27 | Mar 21, 2008, 08:01 |
Tester | Luigi30 | View Status | Public | Platform | |
Assigned To | Resolution | Open | OS | ||
Status [?] | Confirmed | Driver | |||
Version | 0.117 | Fixed in Version | Build | ||
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 00806: xtheball: When the ball appears, only half of it fades in but the whole ball shows up when it's done fading. | ||||
Description | When the ball appears, only half of it fades in but the whole ball shows up when it's done fading. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Github Commit | |||||
Flags | |||||
Regression Version | 0.114u1 | ||||
Affected Sets / Systems | xtheball | ||||
Attached Files
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Relationships
There are no relationship linked to this issue. |
Notes
3
No.00294
RansAckeR Tester
Mar 20, 2008, 22:35
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reproduces in 0.123u6 regression is 0.114u1 my guess: Substantially changed the TMS340x0 interfaces to allow the CPU emulator to directly manage the video screen. Glitches in several games are now fixed as a result (for example the flashing screens in NBA Jam are now gone at last). [Aaron Giles] converting VIDEO_UPDATE( xtheball ) to xtheball_scanline_update(...) went wrong? |
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No.00296
zsoltvasvari Developer
Mar 21, 2008, 01:03
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I must have looked into this 3 times already, and could never fix it. This has never really worked in MAME. Even when it did work, it was because the screen wasn't using partial updates, which doesn't really count, IMO. |
No.00298
RansAckeR Tester
Mar 21, 2008, 08:01
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What I also noticed is that before the regression it did not work entirely correct. If the ball was more or less on the same Y-position on screen as a markpoint it was only drawn half, like after the regression. Perhaps that could be a hint. |