Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08062||DIP/Input||Minor||Have not tried||30 days ago||26 days ago|
|Tester||thankyoumame||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||No change required||OS||Windows 10 (64-bit)|
|Version||0.234||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||08062: bubblem: Input options show 4 buttons for each player|
|Description||This game has just 2 buttons for each player, but the input options show 4 buttons and "dial" options.|
|Steps To Reproduce|
|Affected Sets / Systems||bubblem|
screenshot.png (104,937 bytes) 30 days ago Uploaded by thankyoumame
|There are no relationship linked to this issue.|
30 days ago
edited on: 30 days ago
I'm fairly sure the buttons/inputs shown relay the possible specs for Taito F3 hardware rather than anything specific to that machine.
My first thought is that is expected.
29 days ago
I see. I knew that the input settings for computer and console systems worked that way, but I thought that every arcade machine had its own individual settings. This is a bit confusing because the menu says "Input (this machine)".
Also, as a result of this, databases like Arcade Italia (and likely frontends) say that this game has "4 buttons" in the input information, even though the "History" text correctly states that it uses only two buttons for each player.
People who filter MAME lists and databases based on the number of buttons might be overlooking several machines that use fewer buttons than the total number available on their original hardware.
26 days ago
For example in Namoc System 2, all shooter games have 3 buttons regardless of the respective input setting.
Also in Neo Geo games, almost all games have 4 buttons.
I think inputs in MAME don't always reflect the acutal control panel setups in many cases, and MAME doesn't have to be 100% failthful to them. Database authors should not use the -listxml output for their input information.
26 days ago
|Closing. That isn't to say it couldn't be done better, but more often than not larger hardware profiles are shared driver wide, even if there are machines within the hardware profile that may use less or different inputs types.|