Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
08114 Misc. Trivial Always Oct 20, 2021, 19:33 Oct 22, 2021, 19:48
Tester joemagiera View Status Public Platform MAME (Official Binary)
Assigned To Resolution No change required OS Windows 10/11 (64-bit)
Status [?] Closed Driver tnzs.cpp
Version 0.230 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 08114: kagekiu: self test not reporting coin-up buttons
Description In self test mode, the coin up buttons are not registering on screen. They do add credits correctly in game over/attract mode.
Steps To Reproduce 1) put game in "service" mode (dip switch group A, switch #3, turn on)
2) hit player 1 start to advance past color screen to test screen
3) hit player 1 coin-up (keyboard 5) and/or player 2 coin-up (keyboard 6)
4) note results on screen (COINA & COINB do not register)
Additional Information On a real PCB, in self test, when you hit the coin up buttons, the proper/appropriate feedback is displayed on screen.
Github Commit
Regression Version
Affected Sets / Systems kagekiu
Attached Files
There are no relationship linked to this issue.
User avatar
Oct 20, 2021, 19:51
I haven't actually checked yet, but the program might have the coin inputs locked out in this situation, and MAME enables coin lockout by default.
User avatar
Oct 20, 2021, 20:32
It appears to show and behave correctly showing ON for coins when triggered when coin_lockout is set to 0 (-nocoin_lockout via command-line).
Don't think there is a bug here.
User avatar
Oct 22, 2021, 19:48
Running a DEBUG=1 version confirms that the coin lockout is being triggered (shows a popup message on each attempt), so this is not an emulation issue.