Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08114||Misc.||Trivial||Always||Oct 20, 2021, 19:33||Oct 22, 2021, 19:48|
|Tester||joemagiera||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||No change required||OS||Windows 10/11 (64-bit)|
|Version||0.230||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||08114: kagekiu: self test not reporting coin-up buttons|
|Description||In self test mode, the coin up buttons are not registering on screen. They do add credits correctly in game over/attract mode.|
|Steps To Reproduce||
1) put game in "service" mode (dip switch group A, switch #3, turn on)
2) hit player 1 start to advance past color screen to test screen
3) hit player 1 coin-up (keyboard 5) and/or player 2 coin-up (keyboard 6)
4) note results on screen (COINA & COINB do not register)
|Additional Information||On a real PCB, in self test, when you hit the coin up buttons, the proper/appropriate feedback is displayed on screen.|
|Affected Sets / Systems||kagekiu|
|There are no relationship linked to this issue.|
Oct 20, 2021, 19:51
|I haven't actually checked yet, but the program might have the coin inputs locked out in this situation, and MAME enables coin lockout by default.|
Oct 20, 2021, 20:32
It appears to show and behave correctly showing ON for coins when triggered when coin_lockout is set to 0 (-nocoin_lockout via command-line).
Don't think there is a bug here.
Oct 22, 2021, 19:48
Running a DEBUG=1 version confirms that the coin lockout is being triggered (shows a popup message on each attempt), so this is not an emulation issue.