Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00814 Graphics Minor Have not tried Feb 5, 2008, 12:41 Oct 24, 2020, 17:41
Tester -Misc Reporters- View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver namcos2.cpp
Version 0.122u6 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 00814: luckywld: Graphic glitches when entering or leaving tunnels.
Description Graphic glitches when entering or leaving tunnels.
Steps To Reproduce
Additional Information Posted by Edwin1980
Github Commit
Regression Version
Affected Sets / Systems luckywld
Attached Files
png file icon luckywld0122u6gre.png (18,091 bytes) Feb 14, 2008, 15:25
png file icon 0015.png (22,441 bytes) Jul 29, 2009, 19:47
png file icon 0017.png (14,787 bytes) Jul 29, 2009, 19:47
There are no relationship linked to this issue.
User avatar
Jul 29, 2009, 19:49
(how to reproduce: watch attract mode)

This game uses multiple POSIRQ per frame at the tunnel. I've hacked this in, see attached pics. My hack is very ugly, someone else will have to implement it properly.
User avatar
Jul 31, 2009, 16:37
edited on: Aug 3, 2009, 13:06
fix submitted, though entering a tunnel is still a bit glitchy

*edit* The most noticeable glitch now being the sides of the tunnel flickering when entering it.
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Senior Tester
Oct 24, 2020, 15:58
edited on: Oct 24, 2020, 16:19
Entering level 2 tunnel still looks a bit glitchy. There's a vertical line at the top-centre of the entrance which should not be there.

Pcb video here:
User avatar
FMecha - aka ArtLine
Oct 24, 2020, 17:41
This might also affect the tunnel in Suzuka 8 Hours 2 too, but that game has graphics flag.