- --
Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08193 | Speed | Major | Always | Jan 24, 2022, 18:12 | Jan 28, 2022, 05:01 |
| Tester | john_iv | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.239 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08193: spacfury: Space Fury gameplay slows down in second level after first ship docking. | ||||
| Description |
Playing spacfury once you defeat the first wave of fighters you get to dock with an upgraded weapon system. Once you dock the next round appears to experience a slowdown on the entire screen, enemy and your own ship movement. Emulated speed is 100% on my new i7-12700K. Slowdown happens both during and without speech in-game. |
||||
| Steps To Reproduce |
1. mame.exe spacfury -norc 2. Play past first level, dock with new weapon. 3. Start second level. 4. Move around screen and rotate. Observe sort of a 'chugging' slowdown. INP attached. (most noticeable in level 2 when I start doing circles) |
||||
| Additional Information | |||||
| Github Commit | |||||
| Flags | |||||
| Regression Version | |||||
| Affected Sets / Systems | spacfury | ||||
|
Attached Files
|
spacfury inp | ||||
Relationships
| There are no relationship linked to this issue. |
Notes
6
|
No.19715
Haze Senior Tester
Jan 24, 2022, 20:56
|
regression version would help with this one |
|---|---|
|
No.19716
john_iv Senior Tester
Jan 24, 2022, 20:59
edited on: Jan 24, 2022, 21:00 |
Yeah, I don't have too many older .exes to bisect. Maybe in a bit unless someone leaps to it. ;) Also interesting that there are no performance dips in the bench results of that game which I use in my suite. |
|
No.19719
Tafoid Administrator
Jan 25, 2022, 02:02
edited on: Jan 25, 2022, 02:03 |
I suspect this is completely a result of the netlist sound additions (replacing samples) in MAME 0.224 Not sure if there is anything we can do about it. If it were something unrelated to sound - it should repro in 0.223 or earlier? |
|
No.19720
john_iv Senior Tester
Jan 25, 2022, 04:17
edited on: Jan 25, 2022, 04:18 |
Confirmed. .224 has the slowdown, so not a regression. I'm getting 300% unthrottled on .239 during playback of the slowdown areas so it's not the host CPU dipping. .223 does not have the slowdown. Maybe we can get a visit from Aaron. |
|
No.19721
Haze Senior Tester
Jan 25, 2022, 12:02
|
it's an interesting case though, the speed isn't dropping below 100%, so it isn't due to the demands of the new sound emulation. something is messing up the timing elsewhere, maybe a status bit, or an unrelated change in the driver. |
|
No.19725
Haze Senior Tester
Jan 26, 2022, 18:56
|
It was traced back to the waitstate support that was added at the same time, so the emulated machine is expected to have more slowdowns now, but maybe it's too aggressive / incorrectly implemented. |