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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 08230 | Graphics | Minor | Always | Feb 22, 2022, 21:21 | Apr 15, 2024, 05:43 |
| Tester | Fungi66 | View Status | Public | Platform | MAME (Official Binary) |
| Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
| Status [?] | Confirmed | Driver | |||
| Version | 0.240 | Fixed in Version | Build | 64-bit | |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 08230: gunlock, rayforcej, rayforce: Missing transparent shadows in Area 4 | ||||
| Description | In Area 4, there are transparent shadows located in the background of the stage that are not present in MAME. | ||||
| Steps To Reproduce | Play Gunlock/Rayforce and reach to Area 4. | ||||
| Additional Information |
Full Playthrough of Gunlock/Rayforce on a real Taito F3 board: Full Playthrough of Gunlock/Rayforce I did on MAME: |
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| Github Commit | |||||
| Flags | Verified with Original | ||||
| Regression Version | |||||
| Affected Sets / Systems | gunlock, rayforcej, rayforce | ||||
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Attached Files
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Relationships
| There are no relationship linked to this issue. |
Notes
2
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No.19835
Fujix Administrator
Feb 23, 2022, 05:33
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Taito F3 graphics is not perfect in many games. |
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No.22063
ywy Tester
Apr 15, 2024, 05:43
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ok i found. bit x8xx in section 6400 of line ram controls a palette offset effect, however, it seems to: - only affect playfield 4 (?) - respect the bpp of the tile (e.g. 4bpp tile gets +0x10, 6bpp gets +0x40) (??) - is masked by the layer beneath it (or only pf 1 maybe?) -- in rayforce, the effect is applied only to pixels where a hidden copy of one of the upper layers is. when there is no next 'real' layer, it affects every pixel (from hw testing) (???) |